Crew

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ReGenesis runs on a crew of 15 volunteers. Each of these volunteers has a specific role, which are described in detail below.

At the end of Friday night, Saturday morning, and Saturday night, there will be a brief crew meeting to gather feedback and check things are running smoothly. If you are having any problem with your role, you may use this opportunity to swap slots with another crew member.

Role Briefs

Host Apparitions

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During the course of the event, mortals will arrive at the Nexus to praise, lobby, or beg the character whose Territory they come from. You will be playing a succession of these over the course of the event, under your own initiative. This role suits people who are creative and like generating dramatic tension.

Purpose

  • To help the players feel a sense of ownership over their Territory and its inhabitants
  • To bring the events of geomancy to life
  • To make the players feel big and important
  • DRAMA

Pre-Game Responsibilities

  • Read the wiki and familiarise yourself with the game world. You do not need to learn any of the rules around geomancy, or shaping. You only need to learn the combat rules if you are also serving as a Training Drone.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.
  • Pack as many accessories (fantasy/contemporary/futuristic) as is practical.

Game Responsibilities

  • Observe events at the Geomancy tables, and develop ideas for characters who may have been affected by them.
  • Change into a suitable outfit for the brief, and have a mark painted onto your brow.
  • Use the brief to play a Petitioner who will seek out the character who owns their Territory, and interact with them in a way that serves to bring recent events to life.
  • Return after no more than thirty minutes, to relax and start developing a new brief.


Geomancy Apparition

The Geomancy tables store all information on the Outworld, and allows players to change it during Cycles. It is looked after by two Apparitions. This role suits people with attention to detail, and a fondness for strategy games.

Purpose

To manage the Geomancy side of the game.

Pre-Game Responsibilities

  • Learn the Geomancy rules in detail.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To respond to players' questions about Geomancy rules.
  • To receive Qualities from players, and place them on their behalf.
  • To collect mana and move Majesty on the players' behalf.
  • To refer players to the appropriate Apparitions for other rules questions.
  • To receive complaints and discuss them with the Head Apparition.


Affront Apparition

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The Affront grounds are a centrepiece of drama and conflict within the game, watched over by a single Affront Apparition. This role suits people with a strong presence and keen eye for rules.

Purpose

To run the Affronts in a fair and suitably grand manner.

Pre-Game Responsibilities

  • Learn the Combat rules in detail.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To answer player questions about the combat rules.
  • To maintain the Affront schedule in coordination with the Nexus apparition(s).
  • To ensure the Affront process is followed correctly.
  • To monitor Affronts in play and enforce the rules.
  • To manage the assignment of Hexes, and effects of Hextwisters.


Shaping Apparition

The Shaping table is the point where shapers can create items and go to process Tethers, Soulforges, and Aftermath. Two apparitions are on hand to help. This role suits people with attention to detail and a positive manner.

Purpose

To administrate the game, including the creation of all in-game cards.

Pre-Game Responsibilities

  • Learn the Shaping rules in detail.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To respond to players questions about Shaping rules.
  • To manage the Shaping of items, exchanging mana for pre-printed item cards.
  • To tailor and print, on demand, customised cards like Tethers, Qualities, Soulforges, and Focuses.
  • To check that characters have the Motives or Tethers they need to create the items they want.
  • To manage the loan and return of the Advanced Shaping List placards.
  • To look after the electronic and card-printing equipment you have been provided with.
  • To refer players to the appropriate Apparitions for other rules questions.
  • To receive complaints and discuss them with the Head Apparition.


Nexus Apparition

The Nexus is the main play area, where characters interact with one another. An Apparition is present to answer rules queries, make announcements, and provide other assistance as necessary. This role suits someone with a strong presence and calm manner.

Purpose

To manage the social environment of the game.

Pre-Game Responsibilities

  • Learn the Tether rules in detail.
  • Learn the other rules in as much detail as possible.
  • Pack some writing equipment (or a reliable tablet) of your choice.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To announce the creation of Tethers.
  • To announce the declaration of Affronts, and register these with the Affront Apparitions.
  • To enable players to make other announcements where you believe there is justification to do so.
  • To enforce the contact rules.
  • To intercede on persistent disruptions to the social environment (e.g. loud and prolonged arguments).
  • To respond to players questions where possible.
  • To refer players to the appropriate Apparitions for other rules questions.
  • To receive complaints and discuss them with the Head Apparition.


Photographer Apparition

Everyone will look amazing, and it is important that this is properly documented.

Purpose

To capture the look and feel of the game, its characters, and its events.

Pre-Game Responsibilities

  • Pack a good camera and all associated equipment.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To document as much of the awesome in the game as you can.
  • To refer players to the appropriate Apparitions for rules questions.
  • To receive complaints and discuss them with the Head Apparition.


Head Apparition

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Purpose

  • To act as a point of escalation for any issues
  • To assist the smooth running and coordination of game systems
  • To ensure other crew responsibilities are being upheld