Combat

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Calls

Making Calls

Effect Calls

FZAM

The ‘FZAM!’ (“fuh-ZAM!”) call is used for attacks that overwhelm their target with fire, acid, electricity, or pain. Most abilities that allow you to call ‘FZAM!’ are provided by shaped ranged weaponry. If you are hit by a ‘FZAM!’ call:

Basic effect: Lose 1 Morale.

Special effect: For the next five seconds, you may not Stunt or make any calls other than ‘K-O!’ or ‘PING!’. During this time, you are vulnerable to the ‘SHANG!’ call. You are encouraged to roleplay being in pain. This does not affect your ability to move, or to defend yourself.

POW

The ‘POW!’ call is used for attacks that surgically strike, weaken, or imbalance their target. Most abilities that allow you to call ‘POW!’ are provided by shaped ranged weaponry. If you are hit by a ‘POW!’ call:

Basic effect: Lose 1 Morale.

Special effect: You must immediately choose one of these two effects:

- Drop to the ground as quickly as is safe, so that your torso is on the ground and your arms and legs are not. Once this has been done, the effect ends and you may get up.

- Drop to a crouch for five seconds. During this time you may defend yourself but may not move from the spot, Stunt, or make any calls other than 'PING!' or 'K-O!'. Once this has been done, the effect ends and you may get up.

Either way, you are vulnerable to the ‘SHANG!’ call until the effect ends.

If you are under the special effect of a ‘WUMF!’ call when you get hit by the special effect of a ‘POW!’ call, it is replaced by the special effect of the ‘POW!’ call.

WUMF

The ‘WUMF!' (“WOOMPH!”) call is used for attacks that are delivered with staggering momentum. Most abilities that allow you to call ‘WUMF!’ are provided by shaped melee weaponry. If you are hit by a ‘WUMF!’ call:

Basic effect: Lose 1 Morale.

Special effect: You must immediately move directly away from the direction of the attack at a walking pace, or faster, until you have travelled ten metres. You are encouraged to roleplay being thrown back by the force of the blow. During this time, you may make melee attacks and defend yourself, but you are vulnerable to the ‘SHANG!’ call. When you have travelled ten metres, the effect ends.

If you are under the special effect of a ‘POW!’ call when you get hit by the special effect of a ‘WUMF!’ call, it is replaced by the special effect of the ‘WUMF!’ call.

SHANG

The ‘SHANG!’ call is used for attacks that slash or tear the flesh of their target. Most abilities that allow you to call ‘SHANG!’ are provided by shaped melee weaponry. If you are hit by a ‘SHANG!’ call:

Basic effect: Lose 1 Morale.

Special effect: If you are currently under the special effect of ‘FZAM!’, ‘GET SOME!’, ‘POW!’ or ‘WUMF!’, lose an additional 2 Morale. If this causes your Morale to drop to 0 or lower, immediately call ‘K-O!” and follow the rules for being KO’d.

If you are not currently under the special effect of ‘FZAM!’, ‘GET SOME!’, ‘POW!’, or ‘WUMF!’, this has no effect.

GET SOME

The ‘GET SOME!’ call is used for actions that taunt their subject, or otherwise make them focus their attention on the caller. Most abilities that allow you to call ‘GET SOME!’ are provided by shaped outfits or accessories. If you are hit by a ‘GET SOME!’ call:

Special effect: You may not make a special damage call (‘FZAM!’, ‘POW!’, ‘SHANG!’, or ‘WUMF!’) against anyone other than the person who targeted you with the ‘GET SOME!’ call. You may only make an area-of-effect special damage call if its area includes the person who targeted you with the ‘GET SOME!’ call. You may continue to make other calls, including the 'HA!' basic damage call, as you please.

This effect ends as soon as either:

- You make a special damage call against the person who targeted you with the ‘GET SOME!’ call. - The person who targeted you with the 'GET SOME!' call is KO'd. - The Affront ends.

Until then, you are vulnerable to the 'SHANG!' call.

-UP

The ‘-UP!’ call is used for effects that lift the spirit, improve the health, or repair the armour of the subject. Most abilities that allow you to call ‘-UP!’ are provided by shaped implements.

When making an ‘-UP!’ call, you must state the amount of Morale that is being restored before saying the call (e.g. ‘ONE-UP!’ or ‘TWO-UP!’). This amount will be made clear by the description of the item that allows you to make the call.

Special effect: You immediately gain an amount of Morale equal to that stated by the call. If this would exceed your maximum Morale, you only gain up to your maximum Morale.

REVIVE

The ‘REVIVE!’ call is used for effects that restore a combatant to fighting fitness when otherwise they could not, such as medical attention or magical restoration. Most abilities that allow you to call ‘REVIVE!’ are provided by shaped implements.

Special effect: If you are KO’d, you are restored to 1 Morale and are no longer KO’d. If you are not KO’d, call ‘PING!'.

Call Prefixes

Reactive Calls