Difference between revisions of "Creation"

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__TOC__
 
__TOC__
 
<h1>Character Creation Sheets</h1>
 
  
 
<h1>Character Creation Steps</h1>
 
<h1>Character Creation Steps</h1>
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Choose where your character originates from in the Homeworld. There are five different Origins to choose from, each with a distinct culture and look. Your choice of Origin will determine which Motives are easier for you to pick, and will provide you with a group of potential allies and rivals.
 
Choose where your character originates from in the Homeworld. There are five different Origins to choose from, each with a distinct culture and look. Your choice of Origin will determine which Motives are easier for you to pick, and will provide you with a group of potential allies and rivals.
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'''Example: Tom reads around the different Origin pages and decides he wants to play a Walker.'''
  
 
<h3>Answer your Origin-Specific Questions</h3>
 
<h3>Answer your Origin-Specific Questions</h3>
  
 
You will have a couple of multiple-choice questions to answer about your character, based on your choice of Origin. These are essential pieces of information that you, and other characters, will need to know.
 
You will have a couple of multiple-choice questions to answer about your character, based on your choice of Origin. These are essential pieces of information that you, and other characters, will need to know.
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'''Example: As a Walker, Tom needs to answer "What is your Path?" and "What is your Vocation?". Tom sees his character as adaptive but driven to look after his peers. He picks "Multiple paths", because it's closest to his idea of blending Blue and Green paths, and "Warden".'''
  
 
<h3>Name your Character</h3>
 
<h3>Name your Character</h3>
  
 
Your character will need a name. Each of the Origins has their own naming convention, which can be found on their page.
 
Your character will need a name. Each of the Origins has their own naming convention, which can be found on their page.
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'''Example: Tom reads the character naming advice - and comes up with the idea that he used to be a Red-path warden instead. He picks a Red-path name to match, 'Hand'.'''
  
 
<h3>Write your Character Profile</h3>
 
<h3>Write your Character Profile</h3>
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Your Motive(s) determine which items you can create with Shaping, and which Tethers you can create. You may choose two of the Motives favoured by your Origin, or one of the Motives that is not.
 
Your Motive(s) determine which items you can create with Shaping, and which Tethers you can create. You may choose two of the Motives favoured by your Origin, or one of the Motives that is not.
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'''Example: As a Walker, Hand's favoured Motives.'''
  
 
<h3>Choose an Affinity</h3>
 
<h3>Choose an Affinity</h3>

Revision as of 04:40, 15 February 2015

Character Creation Steps

Choose your Origin

Choose where your character originates from in the Homeworld. There are five different Origins to choose from, each with a distinct culture and look. Your choice of Origin will determine which Motives are easier for you to pick, and will provide you with a group of potential allies and rivals.

Example: Tom reads around the different Origin pages and decides he wants to play a Walker.

Answer your Origin-Specific Questions

You will have a couple of multiple-choice questions to answer about your character, based on your choice of Origin. These are essential pieces of information that you, and other characters, will need to know.

Example: As a Walker, Tom needs to answer "What is your Path?" and "What is your Vocation?". Tom sees his character as adaptive but driven to look after his peers. He picks "Multiple paths", because it's closest to his idea of blending Blue and Green paths, and "Warden".

Name your Character

Your character will need a name. Each of the Origins has their own naming convention, which can be found on their page.

Example: Tom reads the character naming advice - and comes up with the idea that he used to be a Red-path warden instead. He picks a Red-path name to match, 'Hand'.

Write your Character Profile

Write a brief piece (max 200 words) that sums up the public profile of your character and their prior exploits. We recommend you do so as an IC document – a propaganda piece by the Combine, a chronicler’s work in Valtaria, an interest piece by an Opportunity exposeur or a Walker skald’s tale will provide some extra flavour. This profile will be made visible to other players, so that they can recognise you as the world-renowned demigod you are.

Choose Motives

Your Motive(s) determine which items you can create with Shaping, and which Tethers you can create. You may choose two of the Motives favoured by your Origin, or one of the Motives that is not.

Example: As a Walker, Hand's favoured Motives.

Choose an Affinity

Your Affinity allows you to make the best use of a set of items, and provides you with a specialist role in combat.

Describe your Territory

Your Territory is a stable area of land in the Outworld, which is created as a reflection of your character’s nature. You will be able to build on your Territory, and siphon mana from it for use in the game. Write a description of your Territory, no longer than 100 words; this will appear on your Territory’s placard on the Geomancy tables.

Choose and Describe your Starting Quality

Qualities are features of the Outworld, and your Territory starts with one. This Quality is permanent – it cannot be removed – and will determine the type of bonus mana you receive at the beginning of each event.

Write a description of your Quality, no longer than 20 words: this will appear on your Quality’s card on the Geomancy tables.

Optional Steps

Send a Character Background for Sense Checking

If you like, you can submit an OC character background (max 500 words, and we prefer bullet points) for review by the team. Feel free to invent places, events, and people that help flesh out you character’s backstory. This is for reference only; we will check over and make sure you have not violated causality or metaphysics in any particularly egregious way, but will otherwise leave you to bring it to life.

Submit a Vision Brief for Approval

It is possible to play a character from Opportunity who is not a part of the Big Three (Protean Dynamics, Margin Drivers, and Joy Effect). If you have chosen this option, you should submit a brief for your new Vision, which should be just as detailed as those that currently appear on the wiki. If approved, this will be added to the wiki, and any other player can also choose to be from that Vision. If you opt for this, we recommend:

  • That your Vision is significantly different in style and philosophy to the existing Visions.
  • That your Vision is not nice. Nobody from Opportunity is nice.
  • That you bring other players to join you; a sole operator from Opportunity will have great difficulty making friends.