Difference between revisions of "Crew"

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* Return after no more than thirty minutes, to relax and start developing a new brief.
 
* Return after no more than thirty minutes, to relax and start developing a new brief.
  
<h3>Do</h3>
 
 
* Create Petitioners with reason to beg, worship, harangue, praise and horrify the player characters.
 
* Improvise details about your Petitioners’ lives or how geomantic events are perceived on 'ground level'.
 
* Ham it up a bit.
 
* Come back earlier than 30 minutes if you think you’ve done what you need to do.
 
* Take breaks when you get tired. Rapidly changing characterisation is mentally exhausting.
 
 
<h3>Avoid</h3>
 
 
* Competing with player characters for attention. If in doubt, give them the limelight.
 
* Asking or telling the players to take specific courses of action. By all means say “please save us from this plague blargh” but not “please use a Rearm Quality to remove this effect and challenge Lord Badwrong to an Affront”.
 
* Any direct interaction with shaping, affronts or geomancy. These are the tools of the gods, and you cannot comprehend them.
 
* Spending more than 30 minutes in play with each brief. As you approach this point, you should roleplay increasing confusion, forgetfulness, and homesickness. By 30 minutes, the only thing your Petitioner can think about is an instinctive desire to leave the Nexus and return home.
 
  
 
<h2>Geomancy Apparition</h2>
 
<h2>Geomancy Apparition</h2>
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* To receive complaints and discuss them with the Head Apparition.
 
* To receive complaints and discuss them with the Head Apparition.
  
<h3>Do</h3>
 
 
* Keep things moving as quickly as possible.
 
* Use your ability to mute anyone who is being persistently disruptive.
 
* Use your ability to exile anyone who pushes in queue.
 
* Take turns with your fellow Geomancy Tables Apparition to be the active announcer; the other can observe and double-check. This will help you retain focus.
 
* Coordinate with your fellow Geomancy Tables Apparition so that you can take a break if you need one, while leaving at least one person present.
 
 
<h3>Avoid</h3>
 
 
* Giving any advice to players about strategy. Commenting on moves ''that have already been made'' is fine.
 
* Showing any motivations beyond your function. You are an automaton that vaguely resembles a person.
 
  
 
<h2>Affront Apparition</h2>
 
<h2>Affront Apparition</h2>
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* To manage the assignment of Hexes, and effects of Hextwisters.
 
* To manage the assignment of Hexes, and effects of Hextwisters.
  
<h3>Do</h3>
 
  
* Give all Affront participants equal ability to showboat.
 
* Use your ability to mute hecklers.
 
* Make calls against combatants if they do not appear to be taking their hits.
 
 
<h3>Avoid</h3>
 
 
* Showing any motivations beyond your function. You are an automaton that vaguely resembles a person.
 
  
 
<h2>Shaping Apparition</h2>
 
<h2>Shaping Apparition</h2>
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* To receive complaints and discuss them with the Head Apparition.
 
* To receive complaints and discuss them with the Head Apparition.
  
<h3>Do</h3>
 
  
* Keep things moving as quickly as possible.
 
* Use your ability to mute anyone who is being persistently disruptive.
 
* Use your ability to exile anyone who pushes in queue.
 
* Take turns with your fellow Shaping Tables to be the one interacting with players; the other can observe and double-check. This will help you retain focus.
 
* Coordinate with your fellow Shaping Tables Apparition so that you can take a break if you need one, while leaving at least one person present.
 
 
<h3>Avoid</h3>
 
 
* Showing any motivations beyond your function. You are an automaton that vaguely resembles a person.
 
  
 
<h2>Nexus Apparition</h2>
 
<h2>Nexus Apparition</h2>
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* To receive complaints and discuss them with the Head Apparition.
 
* To receive complaints and discuss them with the Head Apparition.
  
<h3>Do</h3>
 
 
* Imbue announcements with as much gravitas as you can.
 
* Suggest that arguments be resolved by Affront if they are prolonged and causing disruption to others.
 
* Use your ability to mute anyone who is causing persistent disruption.
 
* Use your ability to exile anyone who is continuing to cause persistent disruption.
 
* Escalate any queries that you are uncertain on to the appropriate Apparition, or to the Head Apparition.
 
 
<h3>Avoid</h3>
 
 
* Showing any motivations beyond your function. You are an automaton that vaguely resembles a person.
 
  
 
<h2>Photographer Apparition</h2>
 
<h2>Photographer Apparition</h2>
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* To receive complaints and discuss them with the Head Apparition.
 
* To receive complaints and discuss them with the Head Apparition.
  
<h3>Do</h3>
 
 
* Try to take at least one publishable photo of every player.
 
* Move around the venue and capture the different locations.
 
* Include people fighting in Affronts, taking turns at Geomancy, and enjoying the food.
 
* Express yourself creatively, and experiment with unusual shots.
 
 
<h3>Avoid</h3>
 
 
* Showing any motivations beyond your function. You are an automaton that vaguely resembles a person.
 
  
 
<h2>Head Apparition</h2>
 
<h2>Head Apparition</h2>

Revision as of 19:24, 9 October 2017

ReGenesis runs on a crew of 15 volunteers. Each of these volunteers has a specific role, which are described in detail below.

At the end of Friday night, Saturday morning, and Saturday night, there will be a brief crew meeting to gather feedback and check things are running smoothly. If you are having any problem with your role, you may use this opportunity to swap slots with another crew member.

Role Briefs

Host Apparitions

HostApparitionE1.jpg

During the course of the event, mortals will arrive at the Nexus to praise, lobby, or beg the character whose Territory they come from. You will be playing a succession of these over the course of the event, under your own initiative. This role suits people who are creative and like generating dramatic tension.

Purpose

  • To help the players feel a sense of ownership over their Territory and its inhabitants
  • To bring the events of geomancy to life
  • To make the players feel big and important
  • DRAMA

Pre-Game Responsibilities

  • Read the wiki and familiarise yourself with the game world. You do not need to learn any of the rules around geomancy, or shaping. You only need to learn the combat rules if you are also serving as a Training Drone.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.
  • Pack as many accessories (fantasy/contemporary/futuristic) as is practical.

Game Responsibilities

  • Observe events at the Geomancy tables, and develop ideas for characters who may have been affected by them.
  • Change into a suitable outfit for the brief, and have a mark painted onto your brow.
  • Use the brief to play a Petitioner who will seek out the character who owns their Territory, and interact with them in a way that serves to bring recent events to life.
  • Return after no more than thirty minutes, to relax and start developing a new brief.


Geomancy Apparition

The Geomancy tables store all information on the Outworld, and allows players to change it during Cycles. It is looked after by two Apparitions. This role suits people with attention to detail, and a fondness for strategy games.

Purpose

To manage the Geomancy side of the game.

Pre-Game Responsibilities

  • Learn the Geomancy rules in detail.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To respond to players' questions about Geomancy rules.
  • To receive Qualities from players, and place them on their behalf.
  • To collect mana and move Majesty on the players' behalf.
  • To refer players to the appropriate Apparitions for other rules questions.
  • To receive complaints and discuss them with the Head Apparition.


Affront Apparition

AffrontApparitionE1.jpg

The Affront grounds are a centrepiece of drama and conflict within the game, watched over by a single Affront Apparition. This role suits people with a strong presence and keen eye for rules.

Purpose

To run the Affronts in a fair and suitably grand manner.

Pre-Game Responsibilities

  • Learn the Combat rules in detail.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To answer player questions about the combat rules.
  • To maintain the Affront schedule in coordination with the Nexus apparition(s).
  • To ensure the Affront process is followed correctly.
  • To monitor Affronts in play and enforce the rules.
  • To manage the assignment of Hexes, and effects of Hextwisters.


Shaping Apparition

The Shaping table is the point where shapers can create items and go to process Tethers, Soulforges, and Aftermath. Two apparitions are on hand to help. This role suits people with attention to detail and a positive manner.

Purpose

To administrate the game, including the creation of all in-game cards.

Pre-Game Responsibilities

  • Learn the Shaping rules in detail.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To respond to players questions about Shaping rules.
  • To manage the Shaping of items, exchanging mana for pre-printed item cards.
  • To tailor and print, on demand, customised cards like Tethers, Qualities, Soulforges, and Focuses.
  • To check that characters have the Motives or Tethers they need to create the items they want.
  • To manage the loan and return of the Advanced Shaping List placards.
  • To look after the electronic and card-printing equipment you have been provided with.
  • To refer players to the appropriate Apparitions for other rules questions.
  • To receive complaints and discuss them with the Head Apparition.


Nexus Apparition

The Nexus is the main play area, where characters interact with one another. An Apparition is present to answer rules queries, make announcements, and provide other assistance as necessary. This role suits someone with a strong presence and calm manner.

Purpose

To manage the social environment of the game.

Pre-Game Responsibilities

  • Learn the Tether rules in detail.
  • Learn the other rules in as much detail as possible.
  • Pack some writing equipment (or a reliable tablet) of your choice.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To announce the creation of Tethers.
  • To announce the declaration of Affronts, and register these with the Affront Apparitions.
  • To enable players to make other announcements where you believe there is justification to do so.
  • To enforce the contact rules.
  • To intercede on persistent disruptions to the social environment (e.g. loud and prolonged arguments).
  • To respond to players questions where possible.
  • To refer players to the appropriate Apparitions for other rules questions.
  • To receive complaints and discuss them with the Head Apparition.


Photographer Apparition

Everyone will look amazing, and it is important that this is properly documented.

Purpose

To capture the look and feel of the game, its characters, and its events.

Pre-Game Responsibilities

  • Pack a good camera and all associated equipment.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To document as much of the awesome in the game as you can.
  • To refer players to the appropriate Apparitions for rules questions.
  • To receive complaints and discuss them with the Head Apparition.


Head Apparition

HeadApparitionE1.jpg

Purpose

  • To act as a point of escalation for any issues
  • To assist the smooth running and coordination of game systems
  • To ensure other crew responsibilities are being upheld