Difference between revisions of "Crew"

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ReGenesis runs on a crew of 15 volunteers. Each of these volunteers has a specific role, which are described in detail below.
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ReGenesis runs on a crew of 30 volunteers. Each of these volunteers has one or more roles, which are described in detail below.
  
<h2>Swapping Roles</h2>
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At the end of Friday night, Saturday morning, and Saturday night, there will be a brief crew meeting to gather feedback and check things are running smoothly. If you are having any problem with your role, you may use this opportunity to swap slots with another crew member.
 
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At the end of Friday night, Saturday morning, and Saturday night, there will be a brief crew meeting to gather feedback and check things are running smoothly. If you are having any problem with your role, you may use this opportunity to swap with another crew member.
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We strongly recommend that, if you are crewing, you prepare for more than one role. You are likely to find your experience of the event more rewarding if you can enjoy some variety.
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<h2>First Event</h2>
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During the Friday night of the first event, the Geomantic tables are not in operation and no Petitioners will arrive. During this time:
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* The NPC Petitioners will be given a specific plot role, then serve as a special role (Apparition: Training Drone).
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* The Apparition: Geomantic Tables roles should be there to answer questions on the process and rules of Geomancy.
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<h1>Role Briefs</h1>
 
<h1>Role Briefs</h1>
  
<h2>NPC: Petitioner (4 Openings)</h2>
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<h2>Host Apparitions</h2>
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[[File:HostApparitionE3.jpg|right]]
  
During the course of the event, mortals will arrive at the Nexus to praise, lobby, or beg the character whose Territory they come from. You will be playing a succession of these over the course of the event, using briefs given to you by the NPC Orchestrator.
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During the course of the event, mortals will arrive at the Nexus to praise, lobby, or beg the character whose Territory they come from. You will be playing a succession of these over the course of the event, under your own initiative. This role suits people who are creative and like generating dramatic tension.
  
 
<h3>Purpose</h3>
 
<h3>Purpose</h3>
Line 29: Line 19:
 
<h3>Pre-Game Responsibilities</h3>
 
<h3>Pre-Game Responsibilities</h3>
  
* Read the wiki and familiarise yourself with the game world. You do not need to learn any of the rules around geomancy, or shaping. You only need to learn the combat rules if it is the first event.
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* Read the wiki and familiarise yourself with the game world. You do not need to learn any of the rules around geomancy, or shaping. You only need to learn the combat rules if you are also serving as a Training Drone.
* Pack as many styles of plain costume (fantasy/contemporary/futuristic; muted colours; no accessorisation) as is practical.
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* Pack a vaguely monk/sifu/ninja style costume in muted colours.
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* Pack as many accessories (fantasy/contemporary/futuristic) as is practical.
  
 
<h3>Game Responsibilities</h3>
 
<h3>Game Responsibilities</h3>
  
* Receive spoken briefs from the NPC Orchestrator, and ask them about anything you’re unsure of.
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* Observe events at the Geomancy tables, and develop ideas for characters who may have been affected by them.
 
* Change into a suitable outfit for the brief, and have a mark painted onto your brow.
 
* Change into a suitable outfit for the brief, and have a mark painted onto your brow.
 
* Use the brief to play a Petitioner who will seek out the character who owns their Territory, and interact with them in a way that serves to bring recent events to life.
 
* Use the brief to play a Petitioner who will seek out the character who owns their Territory, and interact with them in a way that serves to bring recent events to life.
* Return after no more than thirty minutes, to debrief, relax briefly, and receive a new brief.
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* Return after no more than thirty minutes, to relax and start developing a new brief.
  
<h3>Do</h3>
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<br clear=all>
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<h2>Geomancy Apparition</h2>
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[[File:GeomancyApparitionE3.jpg|right]]
  
* Improvise details about your Petitioners’ lives or recent events that are in line with the brief.
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The Geomancy tables store all information on the Outworld, and allows players to change it during Cycles. This role suits people with attention to detail, and a fondness for strategy games.
* Tell the NPC Orchestrator if you would rather play a different brief.
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* Ham it up a bit.
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* Come back earlier than 30 minutes if you think you’ve done what you need to do.
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* Take breaks when you get tired. Rapidly changing characterisation is mentally exhausting.
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<h3>Avoid</h3>
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* Contradicting your brief or arguing with the NPC Orchestrator about it. Tell the Orchestrator if you do not like your brief, and you will be given a different one.
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* Competing with player characters for attention. if in doubt, give them the limelight.
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* Asking or telling the players to take specific courses of action. By all means say “please save us from this plague blargh” but not “please use a Rearm Quality to remove this effect and challenge Lord Badwrong to an Affront”. What shapers do, and how it changes the world, is completely ineffable to you.
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* Any interaction with shaping, affronts or geomancy. These are the tools of the gods, and you are mortal.
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* Spending more than 30 minutes in play with each brief. As you approach this point, you should roleplay increasing confusion, forgetfulness, and homesickness. By 30 minutes, the only thing your Petitioner can think about is an instinctive desire to leave the Nexus and return home.
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<h2>NPC: Orchestrator (Filled)</h2>
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David Elliot Mumford
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The NPC Petitioners report to the NPC Orchestrator, who has creative control over how they are briefed.
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<h3>Purpose</h3>
 
<h3>Purpose</h3>
  
* To coordinate the efforts of the NPC Petitioners
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To manage the Geomancy side of the game.
* To help make the crewing experience of the NPC Petitioners rewarding
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<h3>Pre-Game Responsibilities</h3>
 
<h3>Pre-Game Responsibilities</h3>
  
* Read the wiki and familiarise yourself with the game world, the character pages, and the descriptions of all of the Territories. You do not need to learn any of the rules around combat or shaping, but an understanding of geomancy will be an advantage.
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* Learn the Geomancy rules in detail.
* Imagine what kind of people would live in each of the Territories; make notes if possible.
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* Pack a vaguely monk/sifu/ninja style costume in muted colours.
 
* Pack a vaguely monk/sifu/ninja style costume in muted colours.
* Bring a laptop and/or writing materials to maintain your Orchestrator’s log.
 
  
 
<h3>Game Responsibilities</h3>
 
<h3>Game Responsibilities</h3>
  
* Observe the Geomancy tables and use events there to come up with briefs for Petitioners.
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* To respond to players' questions about Geomancy rules.
* Deliver briefs to NPC Petitioners and clarify as necessary
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* To receive Qualities from players, and place them on their behalf.
* Receive debriefs from NPC Petitioners and use these to foster new ideas
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* To collect mana and move Majesty on the players' behalf.
* Update the Orchestrator’s log with basic details of each brief given.
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* To refer players to the appropriate Apparitions for other rules questions.
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* To receive complaints and discuss them with the Head Apparition.
  
<h3>Do</h3>
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<br clear=all>
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<h2>Affront Apparition</h2>
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[[File:AffrontApparitionE3.jpg|right]]
  
* Try to create one brief for each player’s Territory each event. You should have more than enough time and people to do this.
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The Affront grounds are a centrepiece of drama and conflict within the game. This role suits people with a strong presence and keen eye for rules.
* Elaborate on the descriptions of Territories and Qualities when creating your briefs where you think this will add flavour.
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* Have fun with your ideas, and take breaks to observe play when you get tired. The NPC Petitioners will have the chance to have breaks or create simple briefs for themselves when you’re not active.
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<h3>Avoid</h3>
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* Designing briefs to create specific outcomes. ReGenesis is a sandbox game, and we do not want to lead via plot. Petitioners are there to provide colour and excitement.
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* Telling an NPC Petitioner that they have misportrayed a brief. How they bring them to life is to their discretion.
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* Interacting with players while at the Geomantic tables, or giving them hints about what effects will result.
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<h2>Apparition: Training Drone (Special)</h2>
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Bastion: TBC
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Edge: TBC
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Keystone: TBC
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Tempest: TBC
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On Friday night of the first game, the NPC: Petitioners will report to the Affront grounds to serve as Training Dummies. Here, they act as a practice team for players to challenge in Affronts.
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<h3>Purpose</h3>
 
<h3>Purpose</h3>
  
* Help players become familiar with ReGenesis’s combat system
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To run the Affronts in a fair and suitably grand manner.
  
 
<h3>Pre-Game Responsibilities</h3>
 
<h3>Pre-Game Responsibilities</h3>
  
* Learn the combat system.
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* Learn the Combat rules in detail.
* Learn the abilities of the Affinity role you have been assigned.
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* Pack a vaguely monk/sifu/ninja style costume in muted colours.
* Bring suitable props for the Affinity role you have been assigned.
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<h3>Game Responsibilities</h3>
 
<h3>Game Responsibilities</h3>
  
* Accept Affront requests from players and fight them as though you were the opposing team.
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* To answer player questions about the combat rules.
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* To maintain the Affront schedule in coordination with the Nexus apparition(s).
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* To ensure the Affront process is followed correctly.
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* To monitor Affronts in play and enforce the rules.
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* To manage the assignment of Hexes, and effects of Hextwisters.
  
<h3>Do</h3>
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<br clear=all>
 +
<h2>Shaping Apparition</h2>
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[[File:ShapingApparitionE3.jpg|right]]
  
* Roleplay your stunts and actions mechanically but clearly. You are soulless constructs of the Nexus, which can be flavourful in its own way. Your vocals for a Stunt may, for example, be “Initiating Ranged Attack Stunt. Five Seconds Must Pass. Stunt Completing. YOU: HA!”
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The Shaping table is the point where shapers can create items and go to process Tethers, Soulforges, and Aftermath. Apparitions are on hand to help. This role suits people with attention to detail and a positive manner.  
* Work through requests for Affronts in the order they are made.
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* Make very mechanical light conversation if players attempt to interact with you in any other way.
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* Take breaks together wherever necessary; you may be fighting repeated battles, which will be exhausting.
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<h3>Avoid</h3>
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* Showing any personality or motivations beyond your function. You are an automaton that vaguely resembles a person.
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<h2>Apparition: Affront Grounds (2 openings)</h2>
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The Affront grounds provide a space for players to hold formal duels, and is looked after by two Apparitions. This role suits people with a strong presence and a good mind for rules and procedure.
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<h3>Purpose</h3>
 
<h3>Purpose</h3>
  
* Maintain a schedule for Affronts.
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To administrate the game, including the creation of all in-game cards.
* Ensure the procedure for Affronts is followed.
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* Ensure that combat rules are followed.
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<h3>Pre-Game Responsibilities</h3>
 
<h3>Pre-Game Responsibilities</h3>
  
* Learn the combat, Affront, hex and hextwister rules in detail.
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* Learn the Shaping rules in detail.
 
* Pack a vaguely monk/sifu/ninja style costume in muted colours.
 
* Pack a vaguely monk/sifu/ninja style costume in muted colours.
  
 
<h3>Game Responsibilities</h3>
 
<h3>Game Responsibilities</h3>
  
* Receive notice of new Affront declarations from the Nexus Apparitions, and add them to the schedule.
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* To respond to players questions about Shaping rules.
* Manage ‘friendly’ matches outside of scheduled battles.
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* To manage the Shaping of items, exchanging mana for pre-printed item cards.
* Announce and guide participating players through the Affront process.
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* To tailor and print, on demand, customised cards like Tethers, Qualities, Soulforges, and Focuses.
* Monitor Affront combat and adjudicate any disputes.
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* To check that characters have the Motives or Tethers they need to create the items they want.
* Manage the process of exchanging Hexes and Hextwisters.
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* To manage the loan and return of the Advanced Shaping List placards.  
* Update the schedule with the result of the Affronts.
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* To look after the electronic and card-printing equipment you have been provided with.
* Responding to players questions about combat or Affront rules.
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* To refer players to the appropriate Apparitions for other rules questions.
 
* To refer players to the appropriate Apparitions for other rules questions.
 
* To receive complaints and discuss them with the Head Apparition.
 
* To receive complaints and discuss them with the Head Apparition.
  
<h3>Do</h3>
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<br clear=all>
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<h2>Nexus Apparition</h2>
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[[File:NexusApparitionE3.jpg|right]]
  
* Use your powers to mute, KO, or exile characters that persist in disrupting Affronts, or are breaking rules.
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The Nexus is the main play area, where characters interact with one another. Apparitions are present to answer rules queries, make announcements, and provide other assistance as necessary. This role suits someone with a strong presence and calm manner.
* Take turns with your fellow Affront Ground Apparition to be the active announcer; the other can observe and double-check. This will help you retain focus.
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* Coordinate with your fellow Affront Ground Apparition so that you can take a break if you need one, while leaving at least one person present.
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<h3>Avoid</h3>
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<h3>Purpose</h3>
  
* Showing any personality or motivations beyond your function. You are an automaton that vaguely resembles a person.
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To manage the social environment of the game.
 
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<h2>Apparition: Geomancy Tables (2 openings)</h2>
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The Geomancy tables store all information on the Outworld, and allows players to change it during Cycles. It is looked after by two Apparitions. This role suits people with attention to detail and a fondness for strategy games.
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<h3>Purpose</h3>
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<h3>Pre-Game Responsibilities</h3>
 
<h3>Pre-Game Responsibilities</h3>
  
* Learn the Geomancy rules in detail.
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* Learn the Tether rules in detail.
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* Learn the other rules in as much detail as possible.
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* Pack some writing equipment (or a reliable tablet) of your choice.
 
* Pack a vaguely monk/sifu/ninja style costume in muted colours.
 
* Pack a vaguely monk/sifu/ninja style costume in muted colours.
  
 
<h3>Game Responsibilities</h3>
 
<h3>Game Responsibilities</h3>
  
* Responding to players questions about Geomancy rules.
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* To announce the creation of Tethers.
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* To announce the declaration of Affronts, and register these with the Affront Apparitions.
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* To enable players to make other announcements where you believe there is justification to do so.
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* To enforce the contact rules.
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* To intercede on persistent disruptions to the social environment (e.g. loud and prolonged arguments).
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* To respond to players questions where possible.
 
* To refer players to the appropriate Apparitions for other rules questions.
 
* To refer players to the appropriate Apparitions for other rules questions.
 
* To receive complaints and discuss them with the Head Apparition.
 
* To receive complaints and discuss them with the Head Apparition.
  
<h3>Do</h3>
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<br clear=all>
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<h2>Imaging Apparition</h2>
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[[File:ImageApparitionE3.jpg|right]]
  
* Use your ability to mute anyone who is being persistently disruptive.
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Everyone will look amazing, and it is important that this is properly documented.
* Use your ability to exile anyone who pushes in queue.
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* Take turns with your fellow Geomancy Tables Apparition to be the active announcer; the other can observe and double-check. This will help you retain focus.
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* Coordinate with your fellow Geomancy Tables Apparition so that you can take a break if you need one, while leaving at least one person present.
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<h3>Avoid</h3>
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<h3>Purpose</h3>
  
* Showing any personality or motivations beyond your function. You are an automaton that vaguely resembles a person.
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To capture the look and feel of the game, its characters, and its events.
  
<h2>Apparition: Shaping Tables (2 openings)</h2>
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<h3>Pre-Game Responsibilities</h3>
  
<h2>Apparition: Nexus (2 openings)</h2>
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* Pack a good camera and all associated equipment.
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* Pack a vaguely monk/sifu/ninja style costume in muted colours.
  
<h2>Apparition: Photographer (1 opening)</h2>
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<h3>Game Responsibilities</h3>
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* To document as much of the awesome in the game as you can.
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* To refer players to the appropriate Apparitions for rules questions.
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* To receive complaints and discuss them with the Head Apparition.
  
<h2>Apparition: Head (Filled)</h2>
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<br clear=all>
Mercury Locke
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<h2>Head Apparition</h2>
 +
[[File:HeadApparitionE1.jpg|right]]
  
 
<h3>Purpose</h3>
 
<h3>Purpose</h3>
  
* To act as a point of escalation for any issues
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* To maintain a safe and positive environment for players and crew.
* To assist the smooth running and coordination of game systems
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* To act as a point of escalation for any issues.
* To ensure other crew responsibilities are being upheld
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* To assist the smooth running and coordination of game systems.
 +
* To ensure other crew responsibilities are being upheld.

Latest revision as of 14:56, 6 August 2018

ReGenesis runs on a crew of 30 volunteers. Each of these volunteers has one or more roles, which are described in detail below.

At the end of Friday night, Saturday morning, and Saturday night, there will be a brief crew meeting to gather feedback and check things are running smoothly. If you are having any problem with your role, you may use this opportunity to swap slots with another crew member.

Role Briefs

Host Apparitions

HostApparitionE3.jpg

During the course of the event, mortals will arrive at the Nexus to praise, lobby, or beg the character whose Territory they come from. You will be playing a succession of these over the course of the event, under your own initiative. This role suits people who are creative and like generating dramatic tension.

Purpose

  • To help the players feel a sense of ownership over their Territory and its inhabitants
  • To bring the events of geomancy to life
  • To make the players feel big and important
  • DRAMA

Pre-Game Responsibilities

  • Read the wiki and familiarise yourself with the game world. You do not need to learn any of the rules around geomancy, or shaping. You only need to learn the combat rules if you are also serving as a Training Drone.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.
  • Pack as many accessories (fantasy/contemporary/futuristic) as is practical.

Game Responsibilities

  • Observe events at the Geomancy tables, and develop ideas for characters who may have been affected by them.
  • Change into a suitable outfit for the brief, and have a mark painted onto your brow.
  • Use the brief to play a Petitioner who will seek out the character who owns their Territory, and interact with them in a way that serves to bring recent events to life.
  • Return after no more than thirty minutes, to relax and start developing a new brief.


Geomancy Apparition

GeomancyApparitionE3.jpg

The Geomancy tables store all information on the Outworld, and allows players to change it during Cycles. This role suits people with attention to detail, and a fondness for strategy games.

Purpose

To manage the Geomancy side of the game.

Pre-Game Responsibilities

  • Learn the Geomancy rules in detail.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To respond to players' questions about Geomancy rules.
  • To receive Qualities from players, and place them on their behalf.
  • To collect mana and move Majesty on the players' behalf.
  • To refer players to the appropriate Apparitions for other rules questions.
  • To receive complaints and discuss them with the Head Apparition.


Affront Apparition

AffrontApparitionE3.jpg

The Affront grounds are a centrepiece of drama and conflict within the game. This role suits people with a strong presence and keen eye for rules.

Purpose

To run the Affronts in a fair and suitably grand manner.

Pre-Game Responsibilities

  • Learn the Combat rules in detail.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To answer player questions about the combat rules.
  • To maintain the Affront schedule in coordination with the Nexus apparition(s).
  • To ensure the Affront process is followed correctly.
  • To monitor Affronts in play and enforce the rules.
  • To manage the assignment of Hexes, and effects of Hextwisters.


Shaping Apparition

ShapingApparitionE3.jpg

The Shaping table is the point where shapers can create items and go to process Tethers, Soulforges, and Aftermath. Apparitions are on hand to help. This role suits people with attention to detail and a positive manner.

Purpose

To administrate the game, including the creation of all in-game cards.

Pre-Game Responsibilities

  • Learn the Shaping rules in detail.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To respond to players questions about Shaping rules.
  • To manage the Shaping of items, exchanging mana for pre-printed item cards.
  • To tailor and print, on demand, customised cards like Tethers, Qualities, Soulforges, and Focuses.
  • To check that characters have the Motives or Tethers they need to create the items they want.
  • To manage the loan and return of the Advanced Shaping List placards.
  • To look after the electronic and card-printing equipment you have been provided with.
  • To refer players to the appropriate Apparitions for other rules questions.
  • To receive complaints and discuss them with the Head Apparition.


Nexus Apparition

NexusApparitionE3.jpg

The Nexus is the main play area, where characters interact with one another. Apparitions are present to answer rules queries, make announcements, and provide other assistance as necessary. This role suits someone with a strong presence and calm manner.

Purpose

To manage the social environment of the game.

Pre-Game Responsibilities

  • Learn the Tether rules in detail.
  • Learn the other rules in as much detail as possible.
  • Pack some writing equipment (or a reliable tablet) of your choice.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To announce the creation of Tethers.
  • To announce the declaration of Affronts, and register these with the Affront Apparitions.
  • To enable players to make other announcements where you believe there is justification to do so.
  • To enforce the contact rules.
  • To intercede on persistent disruptions to the social environment (e.g. loud and prolonged arguments).
  • To respond to players questions where possible.
  • To refer players to the appropriate Apparitions for other rules questions.
  • To receive complaints and discuss them with the Head Apparition.


Imaging Apparition

ImageApparitionE3.jpg

Everyone will look amazing, and it is important that this is properly documented.

Purpose

To capture the look and feel of the game, its characters, and its events.

Pre-Game Responsibilities

  • Pack a good camera and all associated equipment.
  • Pack a vaguely monk/sifu/ninja style costume in muted colours.

Game Responsibilities

  • To document as much of the awesome in the game as you can.
  • To refer players to the appropriate Apparitions for rules questions.
  • To receive complaints and discuss them with the Head Apparition.


Head Apparition

HeadApparitionE1.jpg

Purpose

  • To maintain a safe and positive environment for players and crew.
  • To act as a point of escalation for any issues.
  • To assist the smooth running and coordination of game systems.
  • To ensure other crew responsibilities are being upheld.