Difference between revisions of "Glossary"
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<h4>Accessory</h4> A type of Shaped item that is worn as part of a character’s costume. You may wear as many Accessories as you like. | <h4>Accessory</h4> A type of Shaped item that is worn as part of a character’s costume. You may wear as many Accessories as you like. | ||
+ | <h4>Augmentation</h4> A type of Shaped item that can be added to another item, or worn by itself as an Accessory. | ||
<h4>Aegis</h4> A special Quality that Sovereigns can add or remove. An Aegis is a powerful defensive protection in Geomancy. | <h4>Aegis</h4> A special Quality that Sovereigns can add or remove. An Aegis is a powerful defensive protection in Geomancy. | ||
<h4>Affinity</h4> One of four bonuses that enhance the effect of Battlegear. Affinities provide a speciality in combat, and are chosen at character creation. Classes can be changed between events. | <h4>Affinity</h4> One of four bonuses that enhance the effect of Battlegear. Affinities provide a speciality in combat, and are chosen at character creation. Classes can be changed between events. | ||
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<h4>Anchor</h4> An item created by a character with the Penumbral Soulforge that allows them to cling to life longer, but experience negative roleplaying effects. | <h4>Anchor</h4> An item created by a character with the Penumbral Soulforge that allows them to cling to life longer, but experience negative roleplaying effects. | ||
<h4>Apparition</h4> A member of crew that is playing a spectral projection of the Nexus. Apparitions are used to make announcements, to field questions (both IC and OOC), to manage the different game areas (Affront grounds, Geomantic tables, and Shaping tables), and to arbitrate rules disputes. Apparitions can be identified by their mark of office, which will be detailed before the event. | <h4>Apparition</h4> A member of crew that is playing a spectral projection of the Nexus. Apparitions are used to make announcements, to field questions (both IC and OOC), to manage the different game areas (Affront grounds, Geomantic tables, and Shaping tables), and to arbitrate rules disputes. Apparitions can be identified by their mark of office, which will be detailed before the event. | ||
− | <h4>Battlegear</h4> A type of Shaped item that is worn or wielded , and represented by a prop. Battlegear provides you with new abilities in Affronts. | + | <h4>Battlegear</h4> A type of Shaped item that is worn or wielded, and represented by a prop. Battlegear provides you with new abilities in Affronts. |
<h4>Card</h4> A type of Shaped item that is used outside of combat, and does not need to be represented by a prop. | <h4>Card</h4> A type of Shaped item that is used outside of combat, and does not need to be represented by a prop. | ||
<h4>Dissonance</h4> Fractures in the reality of the Outworld, which can be caused by Geomancy. Dissonance is represented by tokens, which are shared in a pool for each Realm. | <h4>Dissonance</h4> Fractures in the reality of the Outworld, which can be caused by Geomancy. Dissonance is represented by tokens, which are shared in a pool for each Realm. | ||
<h4>Geomancy</h4> The art of sculpting the fluid reality of the Outworld. Geomancy is done at the Geomantic tables. | <h4>Geomancy</h4> The art of sculpting the fluid reality of the Outworld. Geomancy is done at the Geomantic tables. | ||
<h4>Geomantic tables</h4> | <h4>Geomantic tables</h4> | ||
+ | * | ||
<h4>Grand Quality</h4> A powerful Quality that is created by combining Mana with a Trophy. | <h4>Grand Quality</h4> A powerful Quality that is created by combining Mana with a Trophy. | ||
<h4>Hex</h4> A curse that can be used on one of your opponents if you are still standing at the end of an Affront. | <h4>Hex</h4> A curse that can be used on one of your opponents if you are still standing at the end of an Affront. | ||
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<h4>Majesty</h4> Tokens which are accrued on your Territory. The character who has the most Majesty tokens is the Sovereign of their Realm. | <h4>Majesty</h4> Tokens which are accrued on your Territory. The character who has the most Majesty tokens is the Sovereign of their Realm. | ||
<h4>Mana</h4> Crystallised energy, created by Geomancy and used in Shaping. Mana is represented by tokens, and has three different types: blue, green, and red. | <h4>Mana</h4> Crystallised energy, created by Geomancy and used in Shaping. Mana is represented by tokens, and has three different types: blue, green, and red. | ||
− | <h4>Morale</h4> An invisible counted number, like 'Hit Points', which is | + | <h4>Morale</h4> An invisible counted number, like 'Hit Points', which is incremented or reduced during combat. When you are out of Morale, you are KO'd and out of the fight. |
<h4>Motive</h4> One of seven driving motivations, chosen at character creation. Your Motive(s) determine which Shaped items you can create, and which Tethers you can forge. | <h4>Motive</h4> One of seven driving motivations, chosen at character creation. Your Motive(s) determine which Shaped items you can create, and which Tethers you can forge. | ||
<h4>Nexus</h4> The main game area. The Nexus is a metaphysical space in the 'centre' of the Outworld. | <h4>Nexus</h4> The main game area. The Nexus is a metaphysical space in the 'centre' of the Outworld. | ||
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<h4>Shaping list</h4> A list of Shaped items that a character can create at the Shaping tables. There is one Shaping list for each Motive, and one advanced Shaping list for each combination of two Motives. | <h4>Shaping list</h4> A list of Shaped items that a character can create at the Shaping tables. There is one Shaping list for each Motive, and one advanced Shaping list for each combination of two Motives. | ||
<h4>Shaping tables</h4> A pair of tables at the event, staffed by Apparitions. This is where you go to create Shaped items, register Tethers and Soulforges, and report to if killed. | <h4>Shaping tables</h4> A pair of tables at the event, staffed by Apparitions. This is where you go to create Shaped items, register Tethers and Soulforges, and report to if killed. | ||
− | <h4>Soulforge</h4> A permanent enhancement obtained by consuming Soulforging Seeds. Soulforges change how your Aftermath works, or how other | + | <h4>Soulforge</h4> A permanent enhancement obtained by consuming Soulforging Seeds. Soulforges change how your Aftermath works, or how other people's Aftermaths affect you. |
<h4>Sovereign</h4> The character who has accumulated the most Majesty in their Realm, and who receives special powers as a result. | <h4>Sovereign</h4> The character who has accumulated the most Majesty in their Realm, and who receives special powers as a result. | ||
<h4>Tether</h4> A metaphysical bond between two characters, created by using a Tether Hook and making a public announcement. Tethers provide both characters with new abilities. | <h4>Tether</h4> A metaphysical bond between two characters, created by using a Tether Hook and making a public announcement. Tethers provide both characters with new abilities. |
Latest revision as of 22:28, 1 September 2015
Contents
- 1 Accessory
- 2 Augmentation
- 3 Aegis
- 4 Affinity
- 5 Affront
- 6 Affront grounds
- 7 Aftermath
- 8 Anchor
- 9 Apparition
- 10 Battlegear
- 11 Card
- 12 Dissonance
- 13 Geomancy
- 14 Geomantic tables
- 15 Grand Quality
- 16 Hex
- 17 Hextwister
- 18 Homeworld
- 19 Infusion
- 20 Majesty
- 21 Mana
- 22 Morale
- 23 Motive
- 24 Nexus
- 25 Origin
- 26 Outfit
- 27 Outworld
- 28 Petitioner
- 29 Quality
- 30 Realm
- 31 Shaper
- 32 Shaped item
- 33 Shaping list
- 34 Shaping tables
- 35 Soulforge
- 36 Sovereign
- 37 Tether
- 38 Territory
- 39 Trophy
- 40 Unshaped item