http://regenesis-larp.com/index.php?title=Glossary&feed=atom&action=historyGlossary - Revision history2024-03-28T21:34:25ZRevision history for this page on the wikiMediaWiki 1.25.2http://regenesis-larp.com/index.php?title=Glossary&diff=666&oldid=prevMercury: Added Augmentations.2015-09-01T22:28:06Z<p>Added Augmentations.</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 22:28, 1 September 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Accessory</h4> A type of Shaped item that is worn as part of a character’s costume. You may wear as many Accessories as you like.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Accessory</h4> A type of Shaped item that is worn as part of a character’s costume. You may wear as many Accessories as you like.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><h4>Augmentation</h4> A type of Shaped item that can be added to another item, or worn by itself as an Accessory.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Aegis</h4> A special Quality that Sovereigns can add or remove. An Aegis is a powerful defensive protection in Geomancy.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Aegis</h4> A special Quality that Sovereigns can add or remove. An Aegis is a powerful defensive protection in Geomancy.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Affinity</h4> One of four bonuses that enhance the effect of Battlegear. Affinities provide a speciality in combat, and are chosen at character creation. Classes can be changed between events.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Affinity</h4> One of four bonuses that enhance the effect of Battlegear. Affinities provide a speciality in combat, and are chosen at character creation. Classes can be changed between events.</div></td></tr>
</table>Mercuryhttp://regenesis-larp.com/index.php?title=Glossary&diff=504&oldid=prevLira: typos, grammar, placeholder for Geomantic tables2015-03-13T20:58:58Z<p>typos, grammar, placeholder for Geomantic tables</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Anchor</h4> An item created by a character with the Penumbral Soulforge that allows them to cling to life longer, but experience negative roleplaying effects.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Anchor</h4> An item created by a character with the Penumbral Soulforge that allows them to cling to life longer, but experience negative roleplaying effects.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Apparition</h4> A member of crew that is playing a spectral projection of the Nexus. Apparitions are used to make announcements, to field questions (both IC and OOC), to manage the different game areas (Affront grounds, Geomantic tables, and Shaping tables), and to arbitrate rules disputes. Apparitions can be identified by their mark of office, which will be detailed before the event.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Apparition</h4> A member of crew that is playing a spectral projection of the Nexus. Apparitions are used to make announcements, to field questions (both IC and OOC), to manage the different game areas (Affront grounds, Geomantic tables, and Shaping tables), and to arbitrate rules disputes. Apparitions can be identified by their mark of office, which will be detailed before the event.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Battlegear</h4> A type of Shaped item that is worn or wielded , and represented by a prop. Battlegear provides you with new abilities in Affronts.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Battlegear</h4> A type of Shaped item that is worn or wielded, and represented by a prop. Battlegear provides you with new abilities in Affronts.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Card</h4> A type of Shaped item that is used outside of combat, and does not need to be represented by a prop.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Card</h4> A type of Shaped item that is used outside of combat, and does not need to be represented by a prop.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Dissonance</h4> Fractures in the reality of the Outworld, which can be caused by Geomancy. Dissonance is represented by tokens, which are shared in a pool for each Realm.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Dissonance</h4> Fractures in the reality of the Outworld, which can be caused by Geomancy. Dissonance is represented by tokens, which are shared in a pool for each Realm.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Geomancy</h4> The art of sculpting the fluid reality of the Outworld. Geomancy is done at the Geomantic tables.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Geomancy</h4> The art of sculpting the fluid reality of the Outworld. Geomancy is done at the Geomantic tables.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Geomantic tables</h4></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Geomantic tables</h4></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Grand Quality</h4> A powerful Quality that is created by combining Mana with a Trophy.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Grand Quality</h4> A powerful Quality that is created by combining Mana with a Trophy.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Hex</h4> A curse that can be used on one of your opponents if you are still standing at the end of an Affront.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Hex</h4> A curse that can be used on one of your opponents if you are still standing at the end of an Affront.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Majesty</h4> Tokens which are accrued on your Territory. The character who has the most Majesty tokens is the Sovereign of their Realm.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Majesty</h4> Tokens which are accrued on your Territory. The character who has the most Majesty tokens is the Sovereign of their Realm.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Mana</h4> Crystallised energy, created by Geomancy and used in Shaping. Mana is represented by tokens, and has three different types: blue, green, and red.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Mana</h4> Crystallised energy, created by Geomancy and used in Shaping. Mana is represented by tokens, and has three different types: blue, green, and red.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Morale</h4> An invisible counted number, like 'Hit Points', which is <del class="diffchange diffchange-inline">gained </del>or <del class="diffchange diffchange-inline">lost </del>during combat. When you are out of Morale, you are KO'd and out of the fight.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Morale</h4> An invisible counted number, like 'Hit Points', which is <ins class="diffchange diffchange-inline">incremented </ins>or <ins class="diffchange diffchange-inline">reduced </ins>during combat. When you are out of Morale, you are KO'd and out of the fight.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Motive</h4> One of seven driving motivations, chosen at character creation. Your Motive(s) determine which Shaped items you can create, and which Tethers you can forge.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Motive</h4> One of seven driving motivations, chosen at character creation. Your Motive(s) determine which Shaped items you can create, and which Tethers you can forge.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Nexus</h4> The main game area. The Nexus is a metaphysical space in the 'centre' of the Outworld.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Nexus</h4> The main game area. The Nexus is a metaphysical space in the 'centre' of the Outworld.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Shaping list</h4> A list of Shaped items that a character can create at the Shaping tables. There is one Shaping list for each Motive, and one advanced Shaping list for each combination of two Motives.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Shaping list</h4> A list of Shaped items that a character can create at the Shaping tables. There is one Shaping list for each Motive, and one advanced Shaping list for each combination of two Motives.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Shaping tables</h4> A pair of tables at the event, staffed by Apparitions. This is where you go to create Shaped items, register Tethers and Soulforges, and report to if killed.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Shaping tables</h4> A pair of tables at the event, staffed by Apparitions. This is where you go to create Shaped items, register Tethers and Soulforges, and report to if killed.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Soulforge</h4> A permanent enhancement obtained by consuming Soulforging Seeds. Soulforges change how your Aftermath works, or how other <del class="diffchange diffchange-inline">peoples</del>' <del class="diffchange diffchange-inline">Aftermath affects </del>you.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Soulforge</h4> A permanent enhancement obtained by consuming Soulforging Seeds. Soulforges change how your Aftermath works, or how other <ins class="diffchange diffchange-inline">people</ins>'<ins class="diffchange diffchange-inline">s Aftermaths affect </ins>you.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Sovereign</h4> The character who has accumulated the most Majesty in their Realm, and who receives special powers as a result.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Sovereign</h4> The character who has accumulated the most Majesty in their Realm, and who receives special powers as a result.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Tether</h4> A metaphysical bond between two characters, created by using a Tether Hook and making a public announcement. Tethers provide both characters with new abilities.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Tether</h4> A metaphysical bond between two characters, created by using a Tether Hook and making a public announcement. Tethers provide both characters with new abilities.</div></td></tr>
</table>Lirahttp://regenesis-larp.com/index.php?title=Glossary&diff=483&oldid=prevConrad: Completed2015-03-13T10:46:50Z<p>Completed</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:46, 13 March 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Accessory</h4><del class="diffchange diffchange-inline">: </del>A type of Shaped item that is worn as part of a character’s costume. You may wear as many Accessories as you like.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Accessory</h4> A type of Shaped item that is worn as part of a character’s costume. You may wear as many Accessories as you like.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Aegis</h4><del class="diffchange diffchange-inline">: </del>A special Quality that Sovereigns can add or remove. An Aegis is a powerful defensive protection.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Aegis</h4> A special Quality that Sovereigns can add or remove. An Aegis is a powerful defensive protection <ins class="diffchange diffchange-inline">in Geomancy</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Affinity</h4><del class="diffchange diffchange-inline">: </del>One of four bonuses that enhance the effect of Battlegear. Affinities provide a speciality in combat, and are chosen at character creation. Classes can be changed between events.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Affinity</h4> One of four bonuses that enhance the effect of Battlegear. Affinities provide a speciality in combat, and are chosen at character creation. Classes can be changed between events.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Affront</h4><del class="diffchange diffchange-inline">: </del>A formal four-a-side duel. The winners of an Affront are able to place Hexes on their opponents.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Affront</h4> A formal four-a-side duel. The winners of an Affront are able to place Hexes on their opponents.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Affront grounds</h4><del class="diffchange diffchange-inline">: </del>The area of the event set aside for Affronts to be fought. When not in use for Affronts, the Affront grounds can be used to have practice matches.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Affront grounds</h4> The area of the event set aside for Affronts to be fought. When not in use for Affronts, the Affront grounds can be used to have practice matches.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Aftermath</h4><del class="diffchange diffchange-inline">: </del>When a character is killed by another character, this triggers Aftermath. This is a process that turns the victim’s presence on the Geomantic tables into curses upon their murderer.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Aftermath</h4> When a character is killed by another character, this triggers Aftermath. This is a process that turns the victim’s presence on the Geomantic tables into curses upon their murderer.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Anchor</h4><del class="diffchange diffchange-inline">: </del>An <del class="diffchange diffchange-inline"> </del>item created by a character with the Penumbral Soulforge that allows them to cling to life longer, but experience negative roleplaying effects.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Anchor</h4> An item created by a character with the Penumbral Soulforge that allows them to cling to life longer, but experience negative roleplaying effects.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Apparition</h4><del class="diffchange diffchange-inline">: </del>A member of crew that is playing a spectral projection of the Nexus. Apparitions are used to make announcements, to field questions (both IC and OOC), to manage the different game areas (Affront grounds, Geomantic tables, and Shaping tables), and to arbitrate rules disputes. Apparitions can be identified by their mark of office, which will be detailed before the event.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Apparition</h4> A member of crew that is playing a spectral projection of the Nexus. Apparitions are used to make announcements, to field questions (both IC and OOC), to manage the different game areas (Affront grounds, Geomantic tables, and Shaping tables), and to arbitrate rules disputes. Apparitions can be identified by their mark of office, which will be detailed before the event.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Battlegear</h4><del class="diffchange diffchange-inline">: </del>A type of Shaped item that is worn or wielded , and represented by a prop. Battlegear provides you with new abilities in Affronts.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Battlegear</h4> A type of Shaped item that is worn or wielded , and represented by a prop. Battlegear provides you with new abilities in Affronts.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Card</h4><del class="diffchange diffchange-inline">: </del>A type of Shaped item that is used outside of combat, and does not need to be represented by a prop.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Card</h4> A type of Shaped item that is used outside of combat, and does not need to be represented by a prop.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Dissonance</h4><del class="diffchange diffchange-inline">: </del>Fractures in the reality of the Outworld, which can be caused by Geomancy. Dissonance is represented by tokens, which are shared in a pool for each Realm.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Dissonance</h4> Fractures in the reality of the Outworld, which can be caused by Geomancy. Dissonance is represented by tokens, which are shared in a pool for each Realm.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Geomancy</h4><del class="diffchange diffchange-inline">: </del>The art of sculpting the fluid reality of the Outworld. Geomancy is done at the Geomantic tables.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Geomancy</h4> The art of sculpting the fluid reality of the Outworld. Geomancy is done at the Geomantic tables.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Geomantic tables</h4></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><h4>Geomantic tables</h4></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Grand Quality</h4><del class="diffchange diffchange-inline">: </del>A powerful Quality that is created by combining Mana with a Trophy.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Grand Quality</h4> A powerful Quality that is created by combining Mana with a Trophy.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Hex</h4></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Hex</h4> <ins class="diffchange diffchange-inline">A curse that can be used on one of your opponents if you are still standing at the end of an Affront.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Hextwister</h4></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Hextwister</h4> <ins class="diffchange diffchange-inline">A one-use item that augments, redirects or mitigates a Hex when it is used.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Homeworld</h4><del class="diffchange diffchange-inline">: </del>The reality that shapers come from, and home of the five Origins.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Homeworld</h4> The reality that shapers come from, and home of the five Origins<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Majesty</h4></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><h4>Infusion</h4> A type of Shaped item that has temporary effects, and which is unidentified until it is used</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Mana</h4><del class="diffchange diffchange-inline">: </del>Crystallised energy, created by Geomancy and used in Shaping. Mana is represented by tokens, and has three different types: blue, green, and red.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Majesty</h4> <ins class="diffchange diffchange-inline">Tokens which are accrued on your Territory. The character who has the most Majesty tokens is the Sovereign of their Realm.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Morale</h4></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Mana</h4> Crystallised energy, created by Geomancy and used in Shaping. Mana is represented by tokens, and has three different types: blue, green, and red.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Motive</h4></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Morale</h4> <ins class="diffchange diffchange-inline">An invisible counted number, like 'Hit Points', which is gained or lost during combat. When you are out of Morale, you are KO'd and out of the fight.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Nexus</h4></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Motive</h4> <ins class="diffchange diffchange-inline">One of seven driving motivations, chosen at character creation. Your Motive(s) determine which Shaped items you can create, and which Tethers you can forge.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Origin</h4><del class="diffchange diffchange-inline">: </del>The culture from which a character comes from. Characters can have two Motives if they are chosen from those favoured by their Origin, and their Territory starts in the same Realm as others from the same Origin.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Nexus</h4> <ins class="diffchange diffchange-inline">The main game area. The Nexus is a metaphysical space in the 'centre' of the Outworld.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Outfit</h4><del class="diffchange diffchange-inline">: </del>A type of Shaped item that represents the basis of a character’s costume. You may wear only one Outfit.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Origin</h4> The culture from which a character comes from. Characters can have two Motives if they are chosen from those favoured by their Origin, and their Territory starts in the same Realm as others from the same Origin.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Outworld</h4><del class="diffchange diffchange-inline">: </del>The reality in which the game takes place, and home of the five Realms.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Outfit</h4> A type of Shaped item that represents the basis of a character’s costume. You may wear only one Outfit <ins class="diffchange diffchange-inline">at a time</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Petitioner</h4><del class="diffchange diffchange-inline">: </del>A member of crew that is playing a mortal visitor from a player’s Territory. Petitioners are people with their own goals and agendas, but they are not Shapers and as such cannot become involved with Affronts, Geomancy, Quests or Tethers. Petitioners can be identified by the symbol on their foreheads.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Outworld</h4> The reality in which the game takes place, and home of the five Realms.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Quality</h4><del class="diffchange diffchange-inline">: </del>A feature of the Outworld that boosts or weakens the Territory on which it is placed. Qualities are represented by cards that are placed on their Territory’s tablet in the Geomantic Tables.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Petitioner</h4> A member of crew that is playing a mortal visitor from a player’s Territory. Petitioners are people with their own goals and agendas, but they are not Shapers and as such cannot become involved with Affronts, Geomancy, Quests or Tethers. Petitioners can be identified by the symbol on their foreheads.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Realm</h4></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Quality</h4> A feature of the Outworld that boosts or weakens the Territory on which it is placed. Qualities are represented by cards that are placed on their Territory’s tablet in the Geomantic Tables.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Shaper</h4><del class="diffchange diffchange-inline">: </del>A player character. Shapers were once mortal, but have been given divine power.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Realm</h4> <ins class="diffchange diffchange-inline">One of the five areas of the Outworld. All players from an Origin have their Territories begin in that Origin's Realm.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Shaped item</h4><del class="diffchange diffchange-inline">: </del>A mundane object that has been invested with power through Shaping.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Shaper</h4> A player character. Shapers were once mortal, but have been given divine power.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Shaping list</h4><del class="diffchange diffchange-inline">: </del>A list of Shaped items that a character can create at the Shaping tables. There is one Shaping list for each Motive, and one advanced Shaping list for each combination of two Motives.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Shaped item</h4> A mundane object that has been invested with power through Shaping.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Shaping tables</h4></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Shaping list</h4> A list of Shaped items that a character can create at the Shaping tables. There is one Shaping list for each Motive, and one advanced Shaping list for each combination of two Motives.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Soulforge</h4></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Shaping tables</h4> <ins class="diffchange diffchange-inline">A pair of tables at the event, staffed by Apparitions. This is where you go to create Shaped items, register Tethers and Soulforges, and report to if killed.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Sovereign</h4><del class="diffchange diffchange-inline">: </del>The character who has accumulated the most Majesty in their Realm, and who receives special powers as a result.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Soulforge</h4> <ins class="diffchange diffchange-inline">A permanent enhancement obtained by consuming Soulforging Seeds. Soulforges change how your Aftermath works, or how other peoples' Aftermath affects you.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Tether</h4></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Sovereign</h4> The character who has accumulated the most Majesty in their Realm, and who receives special powers as a result.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Territory</h4></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Tether</h4> <ins class="diffchange diffchange-inline">A metaphysical bond between two characters, created by using a Tether Hook and making a public announcement. Tethers provide both characters with new abilities.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Trophy</h4><del class="diffchange diffchange-inline">: </del>A symbol of power that is granted to the Sovereign of a Realm. Trophies can be used to create Grand Motions.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Territory</h4> <ins class="diffchange diffchange-inline">A region of the Outworld that is created by, and linked to, a shaper. Territories are represented by tablets on the Geomantic tables.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><h4>Unshaped item</h4><del class="diffchange diffchange-inline">: </del>Battlegear that has not been provided with extra abilities through Shaping. Unshaped items have basic powers of their own.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Trophy</h4> A symbol of power that is granted to the Sovereign of a Realm. Trophies can be used to create Grand Motions.  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><h4>Unshaped item</h4> Battlegear that has not been provided with extra abilities through Shaping. Unshaped items have basic powers of their own.</div></td></tr>
</table>Conradhttp://regenesis-larp.com/index.php?title=Glossary&diff=351&oldid=prevConrad: created2015-02-20T16:14:02Z<p>created</p>
<p><b>New page</b></p><div><h4>Accessory</h4>: A type of Shaped item that is worn as part of a character’s costume. You may wear as many Accessories as you like.<br />
<h4>Aegis</h4>: A special Quality that Sovereigns can add or remove. An Aegis is a powerful defensive protection.<br />
<h4>Affinity</h4>: One of four bonuses that enhance the effect of Battlegear. Affinities provide a speciality in combat, and are chosen at character creation. Classes can be changed between events.<br />
<h4>Affront</h4>: A formal four-a-side duel. The winners of an Affront are able to place Hexes on their opponents.<br />
<h4>Affront grounds</h4>: The area of the event set aside for Affronts to be fought. When not in use for Affronts, the Affront grounds can be used to have practice matches.<br />
<h4>Aftermath</h4>: When a character is killed by another character, this triggers Aftermath. This is a process that turns the victim’s presence on the Geomantic tables into curses upon their murderer.<br />
<h4>Anchor</h4>: An item created by a character with the Penumbral Soulforge that allows them to cling to life longer, but experience negative roleplaying effects.<br />
<h4>Apparition</h4>: A member of crew that is playing a spectral projection of the Nexus. Apparitions are used to make announcements, to field questions (both IC and OOC), to manage the different game areas (Affront grounds, Geomantic tables, and Shaping tables), and to arbitrate rules disputes. Apparitions can be identified by their mark of office, which will be detailed before the event.<br />
<h4>Battlegear</h4>: A type of Shaped item that is worn or wielded , and represented by a prop. Battlegear provides you with new abilities in Affronts.<br />
<h4>Card</h4>: A type of Shaped item that is used outside of combat, and does not need to be represented by a prop.<br />
<h4>Dissonance</h4>: Fractures in the reality of the Outworld, which can be caused by Geomancy. Dissonance is represented by tokens, which are shared in a pool for each Realm.<br />
<h4>Geomancy</h4>: The art of sculpting the fluid reality of the Outworld. Geomancy is done at the Geomantic tables.<br />
<h4>Geomantic tables</h4><br />
<h4>Grand Quality</h4>: A powerful Quality that is created by combining Mana with a Trophy.<br />
<h4>Hex</h4><br />
<h4>Hextwister</h4><br />
<h4>Homeworld</h4>: The reality that shapers come from, and home of the five Origins.<br />
<h4>Majesty</h4><br />
<h4>Mana</h4>: Crystallised energy, created by Geomancy and used in Shaping. Mana is represented by tokens, and has three different types: blue, green, and red.<br />
<h4>Morale</h4><br />
<h4>Motive</h4><br />
<h4>Nexus</h4><br />
<h4>Origin</h4>: The culture from which a character comes from. Characters can have two Motives if they are chosen from those favoured by their Origin, and their Territory starts in the same Realm as others from the same Origin.<br />
<h4>Outfit</h4>: A type of Shaped item that represents the basis of a character’s costume. You may wear only one Outfit.<br />
<h4>Outworld</h4>: The reality in which the game takes place, and home of the five Realms.<br />
<h4>Petitioner</h4>: A member of crew that is playing a mortal visitor from a player’s Territory. Petitioners are people with their own goals and agendas, but they are not Shapers and as such cannot become involved with Affronts, Geomancy, Quests or Tethers. Petitioners can be identified by the symbol on their foreheads.<br />
<h4>Quality</h4>: A feature of the Outworld that boosts or weakens the Territory on which it is placed. Qualities are represented by cards that are placed on their Territory’s tablet in the Geomantic Tables.<br />
<h4>Realm</h4><br />
<h4>Shaper</h4>: A player character. Shapers were once mortal, but have been given divine power.<br />
<h4>Shaped item</h4>: A mundane object that has been invested with power through Shaping.<br />
<h4>Shaping list</h4>: A list of Shaped items that a character can create at the Shaping tables. There is one Shaping list for each Motive, and one advanced Shaping list for each combination of two Motives.<br />
<h4>Shaping tables</h4><br />
<h4>Soulforge</h4><br />
<h4>Sovereign</h4>: The character who has accumulated the most Majesty in their Realm, and who receives special powers as a result.<br />
<h4>Tether</h4><br />
<h4>Territory</h4><br />
<h4>Trophy</h4>: A symbol of power that is granted to the Sovereign of a Realm. Trophies can be used to create Grand Motions. <br />
<h4>Unshaped item</h4>: Battlegear that has not been provided with extra abilities through Shaping. Unshaped items have basic powers of their own.</div>Conrad