Glossary

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Accessory

: A type of Shaped item that is worn as part of a character’s costume. You may wear as many Accessories as you like.

Aegis

: A special Quality that Sovereigns can add or remove. An Aegis is a powerful defensive protection.

Affinity

: One of four bonuses that enhance the effect of Battlegear. Affinities provide a speciality in combat, and are chosen at character creation. Classes can be changed between events.

Affront

: A formal four-a-side duel. The winners of an Affront are able to place Hexes on their opponents.

Affront grounds

: The area of the event set aside for Affronts to be fought. When not in use for Affronts, the Affront grounds can be used to have practice matches.

Aftermath

: When a character is killed by another character, this triggers Aftermath. This is a process that turns the victim’s presence on the Geomantic tables into curses upon their murderer.

Anchor

: An item created by a character with the Penumbral Soulforge that allows them to cling to life longer, but experience negative roleplaying effects.

Apparition

: A member of crew that is playing a spectral projection of the Nexus. Apparitions are used to make announcements, to field questions (both IC and OOC), to manage the different game areas (Affront grounds, Geomantic tables, and Shaping tables), and to arbitrate rules disputes. Apparitions can be identified by their mark of office, which will be detailed before the event.

Battlegear

: A type of Shaped item that is worn or wielded , and represented by a prop. Battlegear provides you with new abilities in Affronts.

Card

: A type of Shaped item that is used outside of combat, and does not need to be represented by a prop.

Dissonance

: Fractures in the reality of the Outworld, which can be caused by Geomancy. Dissonance is represented by tokens, which are shared in a pool for each Realm.

Geomancy

: The art of sculpting the fluid reality of the Outworld. Geomancy is done at the Geomantic tables.

Geomantic tables

Grand Quality

: A powerful Quality that is created by combining Mana with a Trophy.

Hex

Hextwister

Homeworld

: The reality that shapers come from, and home of the five Origins.

Majesty

Mana

: Crystallised energy, created by Geomancy and used in Shaping. Mana is represented by tokens, and has three different types: blue, green, and red.

Morale

Motive

Nexus

Origin

: The culture from which a character comes from. Characters can have two Motives if they are chosen from those favoured by their Origin, and their Territory starts in the same Realm as others from the same Origin.

Outfit

: A type of Shaped item that represents the basis of a character’s costume. You may wear only one Outfit.

Outworld

: The reality in which the game takes place, and home of the five Realms.

Petitioner

: A member of crew that is playing a mortal visitor from a player’s Territory. Petitioners are people with their own goals and agendas, but they are not Shapers and as such cannot become involved with Affronts, Geomancy, Quests or Tethers. Petitioners can be identified by the symbol on their foreheads.

Quality

: A feature of the Outworld that boosts or weakens the Territory on which it is placed. Qualities are represented by cards that are placed on their Territory’s tablet in the Geomantic Tables.

Realm

Shaper

: A player character. Shapers were once mortal, but have been given divine power.

Shaped item

: A mundane object that has been invested with power through Shaping.

Shaping list

: A list of Shaped items that a character can create at the Shaping tables. There is one Shaping list for each Motive, and one advanced Shaping list for each combination of two Motives.

Shaping tables

Soulforge

Sovereign

: The character who has accumulated the most Majesty in their Realm, and who receives special powers as a result.

Tether

Territory

Trophy

: A symbol of power that is granted to the Sovereign of a Realm. Trophies can be used to create Grand Motions.

Unshaped item

: Battlegear that has not been provided with extra abilities through Shaping. Unshaped items have basic powers of their own.