Mortality

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Death

Becoming Doomed

You may become Doomed in one of three ways:

Deliberate Death

You may choose to represent this by physically wounding yourself, or some form of ritual suicide. If you do, please do so this away from the main Nexus area, so people have a choice whether or not to witness it. Alternatively, you can do so with a suitably melodramatic soliloquay and a declaration of "I ACCEPT DOOM". Either way, you are then Doomed.

This Ends Here

You may be struck with the 'This Ends Here!' Hex after being defeated in an Affront. If this happens, you are Doomed as soon as the Affront concludes.

Being Doomed

Aftermath

Soulforging

About Soulforging

The death of a shaper is a massive event that sends ripples through the Outworld. Now that they have access to the geomantic engines, shapers can change what form those ripples take - by changing the nature of their own essence. This new art is called Soulforging.

Soulforging seeds can be created at the shaping table. There are seven different types of seed - Blossoming, Mechanical, Penumbral, Pestilent, Primal, Shimmering, and Venomous - one for each Motive's shaping list. Once created, you can use them yourself or trade them with others.

You may undergo a soulforge by taking one or more Soulforging Seed items to the Shaping desk. If it is your first soulforge, you will need one seed. Subsequent soulforges will require more seeds: two of the same type for your second, three of the same type for your third, and so on. These seeds are consumed in the process.

The Apparition will accept your item cards, and ask you to go OC and come back to the Shaping desk when you have applied the costume elements of your soulforge. You can choose how to display your soulforge using the recommended costume elements, as long as it is clear which soulforge or combination of soulforges you have. You may not return IC until you have the costume elements in place, so you may wish to undergo a soulforge at the end of the evening or event for convenience.

Upon your return to the Shaping desk, you will be given a Soulforge card that details your new abilities. Keep this in your OC pouch for reference.

Types Of Soulforge

Venomous Soulforge

Venomous.jpg

The venomous soulforge is a powerful deterrent, lacing a shaper's essence with a scouring poison that greatly amplifies the effects of their Aftermath. Venomous Seeds appear on the Challenge shaping list: they cost 4 Blue and 4 Red mana to make.

VENOMOUS SOULFORGE EFFECTS

Costume elements: Burned or corroded skin and flesh. Patches or veins that show something volatile, hot, or poisonous coursing beneath the skin. Protruding quills or spines.

If your Aftermath is triggered, you receive a number of additional Negative Qualities equal to the number of Positive Qualities on your Territory. These are chosen by you from five special types: Contamination (-1 Green mana), Corrosion (-1 Blue mana), Pestilence (-1 Red mana), Disfiguration (-1 Majesty), and Scar (+1 Dissonance).

These are transferred to your killer's Territory using the same rules as your other Negative Qualities.


Mechanical Soulforge

Mechnical.jpg

The mechanical soulforge encloses a shaper's essence in an artificial veneer, protecting them from the worst effects of Aftermath - at the cost of those around them. Mechanical Seeds appear in the Knowledge shaping list: they cost 8 Blue mana to make.

MECHANICAL SOULFORGE EFFECTS

Costume elements: All visible skin must be made to look like an inorganic material such as stone, gold, or porcelain, except where it is displaying the effects of another soulforge.

If you trigger another character’s Aftermath, their Territory’s Negative Qualities are not transferred to your Territory. Instead, each one is converted into a point of Dissonance for your realm.

If you trigger the Aftermath of a character with the Venomous soulforge, the special negative Qualities created by their soulforge are each converted into five points of Dissonance for your realm.


Pestilent Soulforge

Pestilent.jpg

The pestilent soulforge suffuses a shaper's essence with a savage virulence, making them into a walking bomb. Pestilent Seeds appear in the Supremacy shaping list: they cost 8 Red mana to make.

PESTILENT SOULFORGE EFFECTS

Costume elements: Visible signs of disease and pestilence, such as pustules, growths, or inflamed skin. Weeping or haemorrhaging wounds. Necrotic, decaying, or rotten flesh.

If you are killed by someone using the 'This Ends Here!' hex on you, Aftermath is triggered and resolved as normal.

If you are killed by any other means (such as during a Quest, or by your own hand), Aftermath will still be triggered. You may freely nominate your 'killer' for the purposes of resolving it.


Primal Soulforge

Primal.jpg

The primal soulforge turns a shaper into a concept-predator, able to devour the very essence of their peers. Primal Seeds appear on the Gratification shaping list: they cost 4 Green and 4 Red mana to make.

PRIMAL SOULFORGE EFFECTS

Costume elements: Prominent traits of predatory animals such as fangs, talons, scales, tentacles, and slitted pupils. You are encouraged to freely mix elements from different animals to create a chimeric effect.

If you trigger another character's Aftermath by using the 'This Ends Here!' hex on them, the positive Qualities on their Territory are not destroyed. Each of them generates a point of Dissonance for your realm, as normal. Once this has been done, all of them are transferred to your Territory.

If you kill another character without triggering their Aftermath, or if their Aftermath has been triggered in a different way, this ability does not activate.


Shimmering Soulforge

Shimmering.jpg

The shimmering soulforge creates a prism around a shaper's soul, allowing them to channel the destructive energy of their Aftermath with great precision. Shimmering Seeds appear on the Influence shaping list: they cost 4 Blue and 4 Green mana to make.

SHIMMERING SOULFORGE EFFECTS

Costume elements: Sections of vibrantly coloured skin that are either glittering, pearlescent, or covered in abstract glyphs. Glowing nodules. Vestigial, brightly hued wings.

If your Aftermath has been triggered, you will have a choice to return to the geomantic tables after your death. There, you may freely distribute your Territory’s negative Qualities (and any Dissonance created by your Territory’s positive Qualities) amongst people as you choose. You are not limited to transferring them to your killer.

If you transfer a negative Quality to someone with the Mechanical soulforge, it is not converted into Dissonance.

If you transfer Dissonance created by a positive Quality to someone with the Primal soulforge, they do not receive the Quality afterwards.


Blossoming Soulforge

Blossoming.jpg

The blossoming soulforge weaves bright conduits between a shaper's essence and the world around them, allowing them to leave a rich legacy to their peers. Blossoming Seeds appear on the Loyalty shaping list: they cost 8 Green mana to make.

BLOSSOMING SOULFORGE EFFECTS

Costume elements: Vines, leaves, and flowers growing across your skin, or through your flesh. Skin turning into bark, or covered in lichen.

When you die, you will have a choice to return to the geomantic tables after your death. There, you may freely distribute your Territory’s positive Qualities amongst people as you choose. Any Qualities transferred this way do not generate Dissonance for your killer, if one exists.

If you also have the Shimmering soulforge and your Aftermath has been triggered, you may distribute your negative Qualities at the same time.

If you have been killed by someone with the Primal soulforge using the 'This Ends Here!' hex, they will absorb your positive Qualities. You will not have an opportunity to distribute them.

While at the geomantic tables, you will be forbidden to talk to (or otherwise communicate with) other shapers. If you choose not to return, or if you break the rule of silence, your Aftermath is resolved normally.

Penumbral Soulforge

Penumbral.jpg

The penumbral soulforge casts a shaper into a state between life and legend, able neither to truly live nor to truly die. Penumbral Seeds appear in the Devotion shaping list: they cost 3 Blue, 3 Green, and 3 Red mana to make.

PENUMBRAL SOULFORGE EFFECTS

Costume elements: Unnaturally pale skin and hair. Reddened or darkened eye sockets. Sunken flesh or exaggerated bone structure.

If you are killed, your Aftermath will not trigger. You will return to life, at a cost. Your Territory will cease to be able to produce mana, and you will be given a Penumbral Form card.

You may show this card at the shaping desk to create Anchors. Anchors are used to bind you to the world, but each of them inflicts a harmful effect on your psyche. They cannot be discarded, traded, or given away.

- Anchors purchased with Blue mana create obsessions with completing your life's work.
- Anchors purchased with Green mana amplify your attachment to the people you knew in life.
- Anchors purchased with Red mana encourage fixation on your death, and the destructive feelings associated with it.

You will not know the precise nature of an Anchor's effect until you have created it.

Each time you participate in an Affront, go on a Quest, or take a turn at the geomantic tables, you must present your Penumbral Form card and any Anchors you have. Your card will be stamped once. If the number of stamps on your card exceeds the number of Anchors in your possession, you become Doomed and will permanently die within an hour.

If you are killed again while in Penumbral Form, the number of stamps on your Penumbral Form card will be doubled. You will then return to life once again. The only ways to permanently die once in Penumbral Form are by your own hand, or by failing to show enough Anchor cards when required to do so.

If you also have the Pestilent soulforge, you will trigger your own Aftermath if you take your own life. This causes great havoc in the lands that you have so fervently tried to cling to: all Dissonance created by your Aftermath will be diverted to your own realm.