Difference between revisions of "Outworld"

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This page is awaiting construction. When players book for the first event, details of their Territories (and the Qualities inside them) will be added here. After each event, this will be updated to reflect the changes made during Geomancy.
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When players book for their first event, details of their Territories (and the Qualities inside them) will be added here. After each event, this will be updated to reflect the changes made by Geomancy. They are separated into five Realms, which came into being when the shapers arrived. Whoever is a Realm's Sovereign when an event ends may rename it; it may also change in nature to reflect them, but this process is not under any knowable control.
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<h1>The Crusading Realm</h1>
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The newfound Territories of shapers from Valtaria find themselves nestled in a great expanse once named offhandedly by the Grand High Imperatrix as the Crusading Realm. An everpresent wind courses across rolling plains, around great mesas, and down shadowed canyons. The sun beats down hazily during the day, which turns erratically to nights lit bright by stars - and a procession of planets and moons that emerge newly with each twilight, never seen again.
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<h1>New Opportunity</h1>
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New Opportunity is the name for the Realm where colonists from Opportunity find themselves - for want of a better one, at least. Between the Territories there stretches an endless and empty sprawl of uninhabited shacks and barren towers, stacked as though dropped carelessly upon one another. The arid breeze that runs through them carries half-heard murmurs of trade and industry, but no voice is ever heard; its vast highways and plazas are desolate as any barrens.
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<h1>Sin</h1>
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The Realm created by the shapers of the Penitent Order has no official name as yet, but 'Sin' was coined by one Archivist and seems to have stuck. The misty spaces between Territories here possess the same maddening geometry that characterises the Shattered Lands, as though a reminder of their folly. The routes through them are arcane, and ever-shifting. Shadowed monoliths of no clear form or function suggest at something hidden deeper in the fog, but they seem to confuse any attempt to reach them.
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<h1>Uncharted Skies</h1>
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'Unchartered Skies' appeared as hasty annotations to maps that seek, vainly. to mark what lies beyond the Worldbreach; colloquially, at least, it has stuck amongst the bold expeditionaries of the People's Combine. Here, islands of matter hang suspended in brilliant blue skies that are aroar with frenetic gales and littered with cloudbanks - but no bird's cry ever peals across it. On some of the larger islands, Territories appear.
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<h1>The Verdant Reach</h1>
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Outside of the light and life of the Walker's Territories, their new Realm is blanketed by twilight, and an eerie pregnant silence. Tracks wind their way haltingly through dark foliage in knots and snarls. It seems to have no real concept of distance or direction, and only by a shaper's conviction can a traveller make their way from one pocket of reality to another.

Revision as of 18:58, 21 September 2015

When players book for their first event, details of their Territories (and the Qualities inside them) will be added here. After each event, this will be updated to reflect the changes made by Geomancy. They are separated into five Realms, which came into being when the shapers arrived. Whoever is a Realm's Sovereign when an event ends may rename it; it may also change in nature to reflect them, but this process is not under any knowable control.


The Crusading Realm

The newfound Territories of shapers from Valtaria find themselves nestled in a great expanse once named offhandedly by the Grand High Imperatrix as the Crusading Realm. An everpresent wind courses across rolling plains, around great mesas, and down shadowed canyons. The sun beats down hazily during the day, which turns erratically to nights lit bright by stars - and a procession of planets and moons that emerge newly with each twilight, never seen again.

New Opportunity

New Opportunity is the name for the Realm where colonists from Opportunity find themselves - for want of a better one, at least. Between the Territories there stretches an endless and empty sprawl of uninhabited shacks and barren towers, stacked as though dropped carelessly upon one another. The arid breeze that runs through them carries half-heard murmurs of trade and industry, but no voice is ever heard; its vast highways and plazas are desolate as any barrens.

Sin

The Realm created by the shapers of the Penitent Order has no official name as yet, but 'Sin' was coined by one Archivist and seems to have stuck. The misty spaces between Territories here possess the same maddening geometry that characterises the Shattered Lands, as though a reminder of their folly. The routes through them are arcane, and ever-shifting. Shadowed monoliths of no clear form or function suggest at something hidden deeper in the fog, but they seem to confuse any attempt to reach them.

Uncharted Skies

'Unchartered Skies' appeared as hasty annotations to maps that seek, vainly. to mark what lies beyond the Worldbreach; colloquially, at least, it has stuck amongst the bold expeditionaries of the People's Combine. Here, islands of matter hang suspended in brilliant blue skies that are aroar with frenetic gales and littered with cloudbanks - but no bird's cry ever peals across it. On some of the larger islands, Territories appear.

The Verdant Reach

Outside of the light and life of the Walker's Territories, their new Realm is blanketed by twilight, and an eerie pregnant silence. Tracks wind their way haltingly through dark foliage in knots and snarls. It seems to have no real concept of distance or direction, and only by a shaper's conviction can a traveller make their way from one pocket of reality to another.