Difference between revisions of "Outworld"

From Regenesis Wiki
Jump to: navigation, search
m
(Added Combine Territories)
Line 49: Line 49:
  
 
'Unchartered Skies' appeared as hasty annotations to maps that seek, vainly. to mark what lies beyond the Worldbreach; colloquially, at least, it has stuck amongst the bold expeditionaries of the People's Combine. Here, islands of matter hang suspended in brilliant blue skies that are aroar with frenetic gales and littered with cloudbanks - but no bird's cry ever peals across it. On some of the larger islands, Territories appear.
 
'Unchartered Skies' appeared as hasty annotations to maps that seek, vainly. to mark what lies beyond the Worldbreach; colloquially, at least, it has stuck amongst the bold expeditionaries of the People's Combine. Here, islands of matter hang suspended in brilliant blue skies that are aroar with frenetic gales and littered with cloudbanks - but no bird's cry ever peals across it. On some of the larger islands, Territories appear.
 +
 +
<h3>Cerulean Bounty</h3>
 +
''Owner: Hegemonic Engineer Valve, of the Symphony of Purpose''
 +
 +
A vast, glimmering oceanscape, covered with a huge archipegalic chain of hovering, steel-clad refineries, where the joyful workforce of the Combine labours purposefully to claim the wealth of the seas for the benefit of the people.
 +
 +
'''Wonder*''': Wells of a green-glowing oil; the remains of long-dead, leviathan-esque nightmares, their fearsome influence now decayed into a exploitable resource.
 +
 +
<h3>The Dominion Of The Tyrant Vanquished</h3>
 +
''Owner: Liberator Flare, of the Victor Ascendant''
 +
 +
A few small settlements each on their own island. Each settlement seems to live by a different ideal, and will try to bring others to their side through force or reasoning.  Many of the islands are riddled with carved out mines.
 +
 +
'''Force*''': Small red carnivorous birds that hunt in packs to take down enemies larger than themselves.
 +
 +
<h3>The Garden</h3>
 +
''Owner: Fusilier Gatling, of the Victory Through Persistence''
 +
 +
A utopian landscape which at first may look like any other garden, but upon closer inspection appears to be made entirely out of food. Bread clouds, broccoli trees and lakes of the clearest chicken broth. The only inaccessible place is the fortress of rock salt.
 +
 +
'''Force*''': Beautiful yet dangerous bees that swarm around the succulent roses, harvesting their power.
 +
 +
<h3>The Heart Of The Machine</h3>
 +
''Owner: Engineer Crankshaft, of the Relentless Advance On The Tyranny Of Authority''
 +
 +
An old airship graveyard. The derelict vessels have been reclaimed, fused, welded together, and given life and function once again. Every surface is covered with pipes and cables and wires, for any number of purposes, and throughout the structure the pleasant hum of an engine can be heard.
 +
 +
'''Creation*''': A large metal heart in the centre of the structure, pumping along with the ambient thrum.
 +
 +
<h3>Repurposed People's Collective X37F</h3>
 +
''Owner: Volunteer Axle, of the Symphony of Purpose''
 +
 +
A fresh utopia, populated by the Combine's finest new volunteers, being drilled and re-educated by the finest Hegemonic Engineering techniques, leaving no room for thought of discontent or rebellion. This happy land is marred only by the frequent terrorist insurgencies of the large population of Industrioclasts, destroying and defacing in a series of futile grasps at relevance.
 +
 +
'''Force*''': Legions upon legions of VolCorp soldiers, ready to be thrown head first into the fight for freedom, armed with the best destruction equipment mana can buy.
 +
 +
<h3>Self Portrait</h3>
 +
''Owner: Liberator Dynamics, of the Victory Through Persistence''
 +
 +
A lush grassy landscape dominated by an enormous stone statue of Dynamics pulling a dramatic pose (sword pointed, hand on hip). The land around is lush and good for living on and off, though the statue itself is hollowed out and the interior lit to show carvings of epic stories from Dynamics’s past. The head itself is inaccessible to all, but rumour has it it contains carvings of those who matter most to him.
 +
 +
'''Force*''': Liberator Dynamic's mighty statue's mighty sword.
  
 
<h1>The Verdant Reach</h1>
 
<h1>The Verdant Reach</h1>
  
 
Outside of the light and life of the Walker's Territories, their new Realm is blanketed by twilight, and an eerie pregnant silence. Tracks wind their way haltingly through dark foliage in knots and snarls. It seems to have no real concept of distance or direction, and only by a shaper's conviction can a traveller make their way from one pocket of reality to another.
 
Outside of the light and life of the Walker's Territories, their new Realm is blanketed by twilight, and an eerie pregnant silence. Tracks wind their way haltingly through dark foliage in knots and snarls. It seems to have no real concept of distance or direction, and only by a shaper's conviction can a traveller make their way from one pocket of reality to another.

Revision as of 18:32, 21 September 2015

When players book for their first event, details of their Territories (and the Qualities inside them) will be added here. After each event, this will be updated to reflect the changes made by Geomancy. They are separated into five Realms, which came into being when the shapers arrived. Whoever is a Realm's Sovereign when an event ends may rename it; it may also change in nature to reflect them, but this process is not under any knowable control.

Qualities marked with an asterisk (*) are starting ones; they cannot be removed, and will provide the Territory's owner with a stipend of mana or majesty at the beginning of each event.


The Crusading Realm

The newfound Territories of shapers from Valtaria find themselves nestled in a great expanse once named offhandedly by the Grand High Imperatrix as the Crusading Realm. An everpresent wind courses across rolling plains, around great mesas, and down shadowed canyons. The sun beats down hazily during the day, which turns erratically to nights lit bright by stars - and a procession of planets and moons that emerge newly with each twilight, never seen again.

New Opportunity

New Opportunity is the name for the Realm where colonists from Opportunity find themselves - for want of a better one, at least. Between the Territories there stretches an endless and empty sprawl of uninhabited shacks and barren towers, stacked as though dropped carelessly upon one another. The arid breeze that runs through them carries half-heard murmurs of trade and industry, but no voice is ever heard; its vast highways and plazas are desolate as any barrens.

Sin

The Realm created by the shapers of the Penitent Order has no official name as yet, but 'Sin' was coined by one Archivist and seems to have stuck. The misty spaces between Territories here possess the same maddening geometry that characterises the Shattered Lands, as though a reminder of their folly. The routes through them are arcane, and ever-shifting. Shadowed monoliths of no clear form or function suggest at something hidden deeper in the fog, but they seem to confuse any attempt to reach them.

The Blood Rose Garden

Owner: I Am The Sharp Blade

A shifting expanse of garden, filled with twisted rose bushes, each covered in long, sharp thorns. Each bush blossoms with deep red roses, which smell of copper and sweet decay. At the centre there is a stone tomb, with stained glass windows showing roses and mountains. The door is covered by climbing roses, and it appears to be impossible to gain entrance.

Palace*: A white marble statue stands in the garden, set with rubies. A woman bearing a knife in each hand.

The Grove Of The Fallen

Owner: Snow Falls Ever Softly

A small clearing filled with dozens of dead or dying trees. The ground is hard and dusted with a light covering of snow. From each branch of every tree hangs an item - each something of significance from a great individual who failed to reach their true potential. Walking through it you feel the chill of the cool night air on your skin and feel the soft kiss of snow landing on your body. All around, just on the edge of your hearing, you can make out the whisper and chatter of a thousand wasted lives.

Palace*: A nook carved into the side of the central tree, where one can rest and compose themselves.

The Infinite Library

Owner: Rain Falls On The Snow

A vast library spanning every room of an enormous building. It is said to contain every possible book ever written or not written, and every variant thereof. Floating in the centre of the largest gallery is a silvery metal orb. Looking into it from different angles allows one to see any number of far-off places.

Force*: A concealed armoury of weapons from across the five civilisations.

The Twilight Sanctum

Owner: Changing Of The Tide

A large, imposing building that glistens with the setting sun both inside and out. Stone dragons wrap around the pillars they are carved from. Inside is a network of corridors that join spacious rooms, the crystalline walls glowing with the reddish hue of twilight.

Wonder*: An iridescent dragon patrols the sanctum, inhabiting a room that serves as storage for valuable items, which it guards.

Uncharted Skies

'Unchartered Skies' appeared as hasty annotations to maps that seek, vainly. to mark what lies beyond the Worldbreach; colloquially, at least, it has stuck amongst the bold expeditionaries of the People's Combine. Here, islands of matter hang suspended in brilliant blue skies that are aroar with frenetic gales and littered with cloudbanks - but no bird's cry ever peals across it. On some of the larger islands, Territories appear.

Cerulean Bounty

Owner: Hegemonic Engineer Valve, of the Symphony of Purpose

A vast, glimmering oceanscape, covered with a huge archipegalic chain of hovering, steel-clad refineries, where the joyful workforce of the Combine labours purposefully to claim the wealth of the seas for the benefit of the people.

Wonder*: Wells of a green-glowing oil; the remains of long-dead, leviathan-esque nightmares, their fearsome influence now decayed into a exploitable resource.

The Dominion Of The Tyrant Vanquished

Owner: Liberator Flare, of the Victor Ascendant

A few small settlements each on their own island. Each settlement seems to live by a different ideal, and will try to bring others to their side through force or reasoning. Many of the islands are riddled with carved out mines.

Force*: Small red carnivorous birds that hunt in packs to take down enemies larger than themselves.

The Garden

Owner: Fusilier Gatling, of the Victory Through Persistence

A utopian landscape which at first may look like any other garden, but upon closer inspection appears to be made entirely out of food. Bread clouds, broccoli trees and lakes of the clearest chicken broth. The only inaccessible place is the fortress of rock salt.

Force*: Beautiful yet dangerous bees that swarm around the succulent roses, harvesting their power.

The Heart Of The Machine

Owner: Engineer Crankshaft, of the Relentless Advance On The Tyranny Of Authority

An old airship graveyard. The derelict vessels have been reclaimed, fused, welded together, and given life and function once again. Every surface is covered with pipes and cables and wires, for any number of purposes, and throughout the structure the pleasant hum of an engine can be heard.

Creation*: A large metal heart in the centre of the structure, pumping along with the ambient thrum.

Repurposed People's Collective X37F

Owner: Volunteer Axle, of the Symphony of Purpose

A fresh utopia, populated by the Combine's finest new volunteers, being drilled and re-educated by the finest Hegemonic Engineering techniques, leaving no room for thought of discontent or rebellion. This happy land is marred only by the frequent terrorist insurgencies of the large population of Industrioclasts, destroying and defacing in a series of futile grasps at relevance.

Force*: Legions upon legions of VolCorp soldiers, ready to be thrown head first into the fight for freedom, armed with the best destruction equipment mana can buy.

Self Portrait

Owner: Liberator Dynamics, of the Victory Through Persistence

A lush grassy landscape dominated by an enormous stone statue of Dynamics pulling a dramatic pose (sword pointed, hand on hip). The land around is lush and good for living on and off, though the statue itself is hollowed out and the interior lit to show carvings of epic stories from Dynamics’s past. The head itself is inaccessible to all, but rumour has it it contains carvings of those who matter most to him.

Force*: Liberator Dynamic's mighty statue's mighty sword.

The Verdant Reach

Outside of the light and life of the Walker's Territories, their new Realm is blanketed by twilight, and an eerie pregnant silence. Tracks wind their way haltingly through dark foliage in knots and snarls. It seems to have no real concept of distance or direction, and only by a shaper's conviction can a traveller make their way from one pocket of reality to another.