Difference between revisions of "Outworld"

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'''Creation*''': Lilies and roses that grow and blossom in her wake, incandescent blooms that flourish at every step: her ascendancy consolidated.
 
'''Creation*''': Lilies and roses that grow and blossom in her wake, incandescent blooms that flourish at every step: her ascendancy consolidated.
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<h1>New Opportunity</h1>
 
<h1>New Opportunity</h1>
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'''Wonder*''': A series of standing stones arranged in the shape of a star.
 
'''Wonder*''': A series of standing stones arranged in the shape of a star.
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<h1>Sin</h1>
 
<h1>Sin</h1>
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'''Wonder*''': An iridescent dragon patrols the sanctum, inhabiting a room that serves as storage for valuable items, which it guards.
 
'''Wonder*''': An iridescent dragon patrols the sanctum, inhabiting a room that serves as storage for valuable items, which it guards.
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<h1>Uncharted Skies</h1>
 
<h1>Uncharted Skies</h1>
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'''Force*''': Liberator Dynamic's mighty statue's mighty sword.
 
'''Force*''': Liberator Dynamic's mighty statue's mighty sword.
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<h1>The Verdant Reach</h1>
 
<h1>The Verdant Reach</h1>

Revision as of 19:48, 21 September 2015

Qualities.jpg

When players book for their first event, details of their Territories (and the Qualities inside them) will be added here. After each event, this will be updated to reflect the changes made by Geomancy. They are separated into five Realms, which came into being when the shapers arrived. Whoever is a Realm's Sovereign when an event ends may rename it; it may also change in nature to reflect them, but this process is not under any knowable control.

Qualities marked with an asterisk (*) are starting ones; they cannot be removed, and will provide the Territory's owner with a stipend of mana or majesty at the beginning of each event.


The Crusading Realm

The newfound Territories of shapers from Valtaria find themselves nestled in a great expanse once named offhandedly by the Grand High Imperatrix as the Crusading Realm. An everpresent wind courses across rolling plains, around great mesas, and down shadowed canyons. The sun beats down hazily during the day, which turns erratically to nights lit bright by stars - and a procession of planets and moons that emerge newly with each twilight, never seen again.

The Citadel Of Night

Owner: Malefactor-Marshal Gedremonde, the Lightscourge

A forbidding multi-tiered fortress-city carved from massive slabs of black granite, stalked by legions of twisted, joyless mutant darkling horrors with sewn-shut eyes and monstrous visages. At its centre lies a towering obsidian spire topped by a precarious windswept eyrie that draws a swirling cloud vortex around it, wreathing the surrounding lands in a perpetual dismal gloom.

Force*: A seething, churning miasma constrained within the frame of a magical mirror crackling with lightning discharges and acrid smoke.

Gravin’s Fury, the Keep on the Ridge

Owner: Commander-Vindicate Kaldoria, the Vanquisher of Dark Despair

An imposing fortress in a defensive position atop a great ridge with a view of the valleys for miles around. It’s loaded with history, the walls layered with stone from numerous generations who have built endlessly atop the previous structures. The gloomy walls weave across the ridge, while the fortress inside looms ominously into the sky. The impaling spikes, jagged portcullis and extensive dungeons speak of a dark past, and although the colourful banners of Kaldoria do add some brightness, the sorrow of history still permeates through.

Palace*: The grand throne room of Gravin’s Fury is shrouded in a thousand years of majestic and bloody history.

The Spiteful Pits

Owner: Alaccastia, the Dead Heart

Dead black rock protrudes in jagged spikes between pools of burning lava that bubble and spit into the sulphurous air. A twisted castle hewn from volcanic rock bursts forth from the centre, the lava forming a natural moat at its imposing door. The castle interior is dark and shadowed and covered in the trappings of evil. Bones and dripping black candles adorn every surface.

Force*: Sulphurous spouts of hateful wind that almost pull flesh from bone as they twist malevolently.

The Wyrdwood

Owner: Carrion-Queen Vermilion, the Unrepentant

A forest such as the old tales speak of, perpetually on the cusp of summer and autumn. Ancient trees tower to the sky and the scent of leaf-mulch fills the air. The twisting paths and burbling brooks that run through the forest shift and change in the space of a heartbeat. Branches and plants catch at those who pass by. Wild boar and herds of deer roam freely. By day, dappled green sunlight and gentle rains nourish the ever-fruiting trees and brambles. By night, the moon is always full, and the wolves are always hungry...

Palace*: Five dark stone towers around a central keep, connected by slender bridges at their peaks, adorned with crenellations and gargoyles.

The Vale of Splendour

Owner: Her Exquisite Majesty Syndarra, the Unyielding

A garden domain of unparalleled beauty; great obelisks of green ending in magnificent blooms of all colours surround the writhing mass of flora that form the home of their mistress, the Living Palace.

Creation*: Lilies and roses that grow and blossom in her wake, incandescent blooms that flourish at every step: her ascendancy consolidated.


New Opportunity

New Opportunity is the name for the Realm where colonists from Opportunity find themselves - for want of a better one, at least. Between the Territories there stretches an endless and empty sprawl of uninhabited shacks and barren towers, stacked as though dropped carelessly upon one another. The arid breeze that runs through them carries half-heard murmurs of trade and industry, but no voice is ever heard; its vast highways and plazas are desolate as any barrens.

Holovid Towers

Owner: Vox

A gloriously appointed apartment block with jacuzzis, balcony swimming pools and fully equipped holo-suits. Holovid 12's office suites and digital database cellars are amongst the finest that mortals could dream of.

Wonder*: The audience ratings of Holovid 12, crystallised into green mana when they reach the Outworld.

Spires of Serenity

Owner: Luna Starstruck

to be defined

Wonder*: to be defined

Stars Rest

Owner: Flux Wildly

A valley surrounded by serrated peaks: an unblemished landscape of emerald and gold, dappled with the drifting shadows of clouds. A warm, inviting, land. Below the surface lies a complex network of caves and tunnels: dark, and cold, and damp.

Wonder*: A series of standing stones arranged in the shape of a star.


Sin

The Realm created by the shapers of the Penitent Order has no official name as yet, but 'Sin' was coined by one Archivist and seems to have stuck. The misty spaces between Territories here possess the same maddening geometry that characterises the Shattered Lands, as though a reminder of their folly. The routes through them are arcane, and ever-shifting. Shadowed monoliths of no clear form or function suggest at something hidden deeper in the fog, but they seem to confuse any attempt to reach them.

The Blood Rose Garden

Owner: I Am The Sharp Blade

A shifting expanse of garden, filled with twisted rose bushes, each covered in long, sharp thorns. Each bush blossoms with deep red roses, which smell of copper and sweet decay. At the centre there is a stone tomb, with stained glass windows showing roses and mountains. The door is covered by climbing roses, and it appears to be impossible to gain entrance.

Palace*: A white marble statue stands in the garden, set with rubies. A woman bearing a knife in each hand.

The Grove Of The Fallen

Owner: Snow Falls Ever Softly

A small clearing filled with dozens of dead or dying trees. The ground is hard and dusted with a light covering of snow. From each branch of every tree hangs an item - each something of significance from a great individual who failed to reach their true potential. Walking through it you feel the chill of the cool night air on your skin and feel the soft kiss of snow landing on your body. All around, just on the edge of your hearing, you can make out the whisper and chatter of a thousand wasted lives.

Palace*: A nook carved into the side of the central tree, where one can rest and compose themselves.

The Infinite Library

Owner: Rain Falls On The Snow

A vast library spanning every room of an enormous building. It is said to contain every possible book ever written or not written, and every variant thereof. Floating in the centre of the largest gallery is a silvery metal orb. Looking into it from different angles allows one to see any number of far-off places.

Force*: A concealed armoury of weapons from across the five civilisations.

The Twilight Sanctum

Owner: Changing Of The Tide

A large, imposing building that glistens with the setting sun both inside and out. Stone dragons wrap around the pillars they are carved from. Inside is a network of corridors that join spacious rooms, the crystalline walls glowing with the reddish hue of twilight.

Wonder*: An iridescent dragon patrols the sanctum, inhabiting a room that serves as storage for valuable items, which it guards.


Uncharted Skies

'Unchartered Skies' appeared as hasty annotations to maps that seek, vainly. to mark what lies beyond the Worldbreach; colloquially, at least, it has stuck amongst the bold expeditionaries of the People's Combine. Here, islands of matter hang suspended in brilliant blue skies that are aroar with frenetic gales and littered with cloudbanks - but no bird's cry ever peals across it. On some of the larger islands, Territories appear.

Cerulean Bounty

Owner: Hegemonic Engineer Valve, of the Symphony of Purpose

A vast, glimmering oceanscape, covered with a huge archipegalic chain of hovering, steel-clad refineries, where the joyful workforce of the Combine labours purposefully to claim the wealth of the seas for the benefit of the people.

Wonder*: Wells of a green-glowing oil; the remains of long-dead, leviathan-esque nightmares, their fearsome influence now decayed into a exploitable resource.

The Dominion Of The Tyrant Vanquished

Owner: Liberator Flare, of the Victor Ascendant

A few small settlements each on their own island. Each settlement seems to live by a different ideal, and will try to bring others to their side through force or reasoning. Many of the islands are riddled with carved out mines.

Force*: Small red carnivorous birds that hunt in packs to take down enemies larger than themselves.

The Garden

Owner: Fusilier Gatling, of the Victory Through Persistence

A utopian landscape which at first may look like any other garden, but upon closer inspection appears to be made entirely out of food. Bread clouds, broccoli trees and lakes of the clearest chicken broth. The only inaccessible place is the fortress of rock salt.

Force*: Beautiful yet dangerous bees that swarm around the succulent roses, harvesting their power.

The Heart Of The Machine

Owner: Engineer Crankshaft, of the Relentless Advance On The Tyranny Of Authority

An old airship graveyard. The derelict vessels have been reclaimed, fused, welded together, and given life and function once again. Every surface is covered with pipes and cables and wires, for any number of purposes, and throughout the structure the pleasant hum of an engine can be heard.

Creation*: A large metal heart in the centre of the structure, pumping along with the ambient thrum.

Repurposed People's Collective X37F

Owner: Volunteer Axle, of the Symphony of Purpose

A fresh utopia, populated by the Combine's finest new volunteers, being drilled and re-educated by the finest Hegemonic Engineering techniques, leaving no room for thought of discontent or rebellion. This happy land is marred only by the frequent terrorist insurgencies of the large population of Industrioclasts, destroying and defacing in a series of futile grasps at relevance.

Force*: Legions upon legions of VolCorp soldiers, ready to be thrown head first into the fight for freedom, armed with the best destruction equipment mana can buy.

Self Portrait

Owner: Liberator Dynamics, of the Victory Through Persistence

A lush grassy landscape dominated by an enormous stone statue of Dynamics pulling a dramatic pose (sword pointed, hand on hip). The land around is lush and good for living on and off, though the statue itself is hollowed out and the interior lit to show carvings of epic stories from Dynamics’s past. The head itself is inaccessible to all, but rumour has it it contains carvings of those who matter most to him.

Force*: Liberator Dynamic's mighty statue's mighty sword.


The Verdant Reach

Outside of the light and life of the Walker's Territories, their new Realm is blanketed by twilight, and an eerie pregnant silence. Tracks wind their way haltingly through dark foliage in knots and snarls. It seems to have no real concept of distance or direction, and only by a shaper's conviction can a traveller make their way from one pocket of reality to another.

The Glass Jungle

Owner: Hawk

A block of skyscrapers made of metal and glass, held up by the myriad of trees, vines and other plants. The trees have absorbed shards of glass or grown around steel beams almost intelligently to support themselves without destroying the building and their place in it. The largest tree in the centre of the tallest building has its bark infused with glass and steel and has grown to the top of the building as a central pillar to stabilise the building itself. Some trees pass between the buildings allowing for free roam between them for those not afraid of heights.

Wonder*: Green bio­luminescent ant­like insects inhabit the Glass Tree, strengthening and fusing the natural materials to the glass and steel.

The Tangled Forest

Owner: Breath

Dark vines and night-blooming flowers drape the towering trees in The Tangled Forest. Glancing overhead, a dark sky can be seen between the lush growth and the blazing blues, golds and pinks of a gas nebula carve a wide streak across the heavens. The air holds the heavy scents of a jungle cooling from the heat of day and a sense of excitement fills the air as the nocturnal creatures come out to play.

Wonder*: A bright waterfall cascading from a cliff, which rises high above the surrounding jungle, forming a refreshing pool for wanderers.