Outworld

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Revision as of 13:46, 12 February 2017 by Mercury (Talk | contribs) (Added Kraken Heights, The Persistent Sojourn, The Elephant Cathedral, The Proving Ground, The Deep Flow, The Archive Of Woe, The Mirror)

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Qualities.jpg

When players book for their first event, details of their Territories (and the Qualities inside them) will be added here. After each event, this will be updated to reflect the changes made by Geomancy. They are separated into five Realms, which came into being when the shapers arrived. Whoever is a Realm's Sovereign when an event ends may rename it; it may also change in nature to reflect them, but this process is not under any knowable control.

Qualities marked with an asterisk (*) are starting ones; they cannot be removed, and will provide the Territory's owner with a stipend of mana or majesty at the beginning of each event.

Contents


The Crucible Of Legends

The Crucible of Legends is a rugged, untamed country; jagged mountains carve through its heart like a barbed knife. Peaks tipped with ice or flame tower over a densely forested land, with only a few valleys open to the sunlight. No journey between two points here will ever be the same twice running, for every trail and pathway changes day to day; and no journey will ever be completed without adventure, and the need for courage. Whether it is a treacherous mountain pass where snow and wind threaten to dislodge travellers from the narrow ledge they must traverse, a river that can only be crossed by leaping from rock to rock across the rapids, or a dancing will'o'wisp trying to lure wanderers astray, the landscape itself seems to delight in testing those who journey through it.

A once barren land is showing signs of life; wolves pursue deer through spider-haunted forests. Nimble goats graze the mountain-slopes; sparrow and hawk play out the dance of predator and prey across the sky. And between the highest peaks echoes the sound of great wings beating. Here, they say, be dragons...

Geomantic Engine Status: Optimal

Bethany's Castle

Owner: Bethany the Steadfast

A wonderful, beautiful castle that, if one were to be honest, is rather impractical and unrealistic. If one asked a farm-child who grew up on fairy tales to draw one, it would look a lot like what you see before you.

  • Aegis
  • Creation*: A farm in the castle grounds where somehow everything is constantly in bud, fruit and bloom, all at once.
  • Force: A squadron of giant fighting dragonflies protecting the castle. (Bethany)
  • Rebuild: A Valtarian army to drive off the murderous Combine who would kill innocents. (Theobald)
  • Wonder: Foul swamp beasts emerge from the marshes, held back by valiant knights in glorious battle. (Orb-Weaver)

The Castle Of The Golden Blade

Owner: Demoiselle Lapin, The Lady Of The Golden Rabbit (new)

A vast palace of glittering gold and ivory marble. The interior features hand painted walls and ceilings that depict past monarchs in all their glory. Neatly organised gardens and fountains and grand statues surround the palace for miles, and the smell of roses is always in the air. In the forecourt behind the pearled and gilded gates is a gigantic guillotine crafted from pure gold, from which the palace gets its name.

  • Palace*: The guillotine, grand and beautiful but also sinister. An aurora of fear dominates all that approach it. Some say this is the source of her power.

The Citadel Of Night

Owner: Her Exalted Beneficence Serennia, the Illustrious Conqueror of Drakenhold

A forbidding multi-tiered fortress-city carved from massive slabs of black granite, stalked by legions of twisted, joyless mutant darkling horrors with sewn-shut eyes and monstrous visages. At its centre lies a towering obsidian spire topped by a precarious windswept eyrie that draws a swirling cloud vortex around it, wreathing the surrounding lands in a perpetual dismal gloom.

  • Force*: A seething, churning miasma constrained within the frame of a magical mirror crackling with lightning discharges and acrid smoke.
  • Wonder: Within the darkness a faint ray of hope, a fountain of light. The sickly green emanations from within twist and sap and corrupt however, turning into monstrosities - all who congregate nearby. (Gedremonde)

The Glowing Labyrinth

Owner: Theobald the Unbroken Shield

A series of walls, arranged in roughly concentric circles, with an elaborate network of passages passing back and forth between each layer. The walls themselves are styled in the grand architectural manner of the great Valterian cities, complete with towering spires, protecting the inner sanctum at the center of the structure.

  • 'Creation: A small field of flowers, the same as grew in our village. (Theobald)
  • Force: An ever-burning fire to roast the Combine upon. (Theobald)
  • Obliviation: The people of the villages rise up and destroy the acid guns through teamwork. (Gatling)
  • Wonder*: A small bubbling brook, flowing into a wide, glistening lake, at the centre of the labyrinthine structure.

Gravin’s Fury, the Keep on the Ridge

Owner: Commander-Vindicate Kaldoria, the Vanquisher of Dark Despair

An imposing fortress in a defensive position atop a great ridge with a view of the valleys for miles around. It’s loaded with history, the walls layered with stone from numerous generations who have built endlessly atop the previous structures. The gloomy walls weave across the ridge, while the fortress inside looms ominously into the sky. The impaling spikes, jagged portcullis and extensive dungeons speak of a dark past, and although the colourful banners of Kaldoria do add some brightness, the sorrow of history still permeates through.

  • Forbidden Creation: An ominous painting from the cellars of Gravin's Fury looms over the throne room. (Kaldaria)
  • Palace*: The grand throne room of Gravin’s Fury is shrouded in a thousand years of majestic and bloody history.

Storing 9 Majesty

Ildathach; The Island of Mercy, The White Shores

Owner: Mariana, Oceanheart (New)

From the centre of a fathomless, sapphire blue ocean rises a small but perfectly formed island city that shines like the most beautiful of pearls. Crystal clear waters give way to softest white sands, and the city rises in concentric white stone tiers of protective walls, stylish villas, beautiful avenues and resplendent gardens, each more lovely than the last.

  • Palace*: Atop the island is a gorgeous, many-towered castle, made entirely from solid, sea-washed blue-green glass.

The Spiteful Pits

Owner: Alaccastia, the Dead Heart

Dead black rock protrudes in jagged spikes between pools of burning lava that bubble and spit into the sulphurous air. A twisted castle hewn from volcanic rock bursts forth from the centre, the lava forming a natural moat at its imposing door. The castle interior is dark and shadowed and covered in the trappings of evil. Bones and dripping black candles adorn every surface.

  • Breach: Angry small red birds that peck the flesh of anything, living or dead. (Flare)
  • Creation: The ground shakes as gigantic mechanical spiders covered in cruel spikes stride across it, lava spewing from their terrible mouths. (Orb-Weaver)
  • Dark Wonder: A skull rock formation pouring lava from its eyes and mouth. (Alaccastia)
  • Forbidden Creation: A terrifying pulsating mass of discarded bodies that seem to be impossibly alive. (Alaccastia)
  • Force*: Sulphurous spouts of hateful wind that almost pull flesh from bone as they twist malevolently.

Torment

Owner: His Incandescent Malevolence, Abanox the Soulchainer

A bountiful valley, filled with flowers, frolicking lambs, and all manner of nice things. Nestled within is a lovely, peaceful village, full of townsfolk with hopes, dreams, and lovely lives. Overhead floats a colossal fortress of chain and flames, sending down undead monstrosities to rend and tear at the villagers. Some might find this village familiar. Each night, the chains descend, scooping up the dead and drawing them upwards to be added to the horde.

  • Aegis
  • Creation: Mystical shapes flickering in the flames of the fortress, showing long-lost knowledge and ancient secrets. (Rain Falls On The Snow)
  • Dark Wonder: A tower of flame, which sears the flesh from those who dare to approach. (Abanox)
  • Force*: In the heart of the fortress swirls a great storm of flame, with the souls of the taken writhing within.
  • Forbidden Creation: The mass graves heave, and tendrils of flesh reach out to draw more to their doom. (Abanox)
  • Wonder: A flight of dragons with phials of coloured smoke, able to etch in the sky the following message: "Cower, mortals, and redouble your efforts for you stand in the presence of true majesty". (Gedremonde)

The Wyrdwood

Owner: Carrion-Queen Vermilion, the Unrepentant

A forest such as the old tales speak of, perpetually on the cusp of summer and autumn. Ancient trees tower to the sky and the scent of leaf-mulch fills the air. The twisting paths and burbling brooks that run through the forest shift and change in the space of a heartbeat. Branches and plants catch at those who pass by. Wild boar and herds of deer roam freely. By day, dappled green sunlight and gentle rains nourish the ever-fruiting trees and brambles. By night, the moon is always full, and the wolves are always hungry...

  • Aegis
  • Dark Wonder: A corpse-sized cauldron, black as night, that raises the slain as undead monsters; silent but still valiant in battle. (Vermillion)
  • Forbidden Creation: A tome of unholy arcana, bound in human skin. Crimson words writhe on the page, whisper temptations to the reader... (Vermillion)
  • Palace*: A citadel of bone and black marble, hung with banners of blazing red; its towers haunted by ravens and spectres.
  • Untamed Force: A Wild Hunt rides! Spectral riders accompanied by howling wolves. They offer a choice: join the Hunt, or be hunted. (Vermillion).
  • Wonder: Amongst the boughs and branches of the dark forest, ghost spiders weave beautiful ectoplasmic webs that warn the weary of dangers ahead. (Orb-Weaver)

Storing 9 Majesty

The Vale of Splendour

Owner: Her Exquisite Majesty Syndarra, the Unyielding

A garden domain of unparalleled beauty; great obelisks of green ending in magnificent blooms of all colours surround the writhing mass of flora that form the home of their mistress, the Living Palace.

  • Aegis
  • Creation*: Lilies and roses that grow and blossom in her wake, incandescent blooms that flourish at every step: her ascendancy consolidated.
  • Rebuild: Winged butterflies rush in and build the kingdom anew. (Syndarra)
  • Untamed Force: A blood-spattered arena with torn banners, some of them marked with stylised gears. (Chain Dog)


Horizon

From lazily swirling mists emerge tall, jagged, square pillars of iridescent metal crystal, whorled in blocky, fractal spirals. Passages entreat travellers to explore within, wherein smooth black and white ceramic shafts buzz with latent data, holographic skeins arcing across their surface like synapses firing. In the cracks one can sometimes see through to a sunset-scape of creams and purples and violets, as if there were an infinite vista just beyond a razor-thin barrier of impenetrable matter. This endless sky greets new arrivals upon the first summit they appear at from the rift.

These passages often end abruptly in new spaces, confusing direction entirely. A traveller might come to a sheer drop, finding themselves walking out onto a bridge of pure light perpendicular to the apparent gravity of the territory they are approaching. Or the ground behind them might sink away, a path of maddeningly wayward stones erupting from the mists before them. Sometimes, landmasses are seen, great heavy chains sinking up or down without apparent purpose. So rarely as to invite myth, shadows gloam just out of sight in the distance, a haunting song reminiscent of whales in contemplation gently lapping across the pillars and skies.

Geomantic Engine Status: Optimal

The Archive Of Woe

Owner: End Of Hope Is Truth (New)

A crumbling spire of architectural impossibility defiantly reaching into an unending storm. Within are shelves of iron-bound tomes chronicling the eventual fate of legendary accomplishments and triumphs beyond where the tales customarily end, as all legacies are unravelled by entropy.

  • Wonder*: Robed and squamous servitors scurry and crawl across the tenebrous shelves, their blind tongues tasting the records for reoccurring folly as the cosmic narrative repeats itself.

The Deep Flow

Owner: From The Source, The Flow (New)

The quicksilver lake nestles high among glittering rainbow crystalline mountain peaks, its depths unfathomable. The colours of the jagged spires speak to minerals in abundance, but there is no life here. Look closer, and the surface swirls with intention; complexity stirs in the deeps. Closer still, and ten thousand trillion nanomorphic cells, each mindless, are together busy about their purpose. Devour: sunlight, materials. Multiply: repair, spread. Think: learn, be. Is this one mind, or many? Identity, memory, individuality all flow together and apart again as easily as shape and form. Rivulets of silver spill in cascades over the brink, exploring.

  • Palace*: A lone amethyst outcrop breaks the surface; the adamant spring wells from the island's tallest column. This is the Source.

The Elephant Cathedral

Owner: Whispers Of Autumn (New)

A vast pachyderm of obsidian, polymer and basalt. Atop its back sprout mist-shrouded steeples, lotus towers, flying buttresses and the domes of a hundred basilica. Banners of neon light stream and glow, skybarges float lazily through the mist between the spires. The elephant’s legs are covered in dark stone statues of figures robed as Concord sifu, and naked forms twisted in indulgence. Walk the guts of scriptoriums, databanks, catacombs and galleries. Feel the thunder of its tread, and taste the scent of incense as it approaches.

  • Force*: The Himmel hovers as a halo in the mists. Glowing lines of code and litany tumble from it like rain.

The Eternal Bridge

Owner: Soar Ever Upward (New)

A huge suspension bridge crossing a seemingly endless stretch of still water. It is lined with blossoming trees and anonymous white buildings. The weather is fine, and otherwise unremarkable.

  • Wonder*: Something vast and scaled gleams beneath the water. Perhaps a statue. It has the appearance of sleep.

The Eye of All Storms

Owner: Thunder Surrounding (New)

Behind a great wheel of shifting storm-clouds lies the Eye, a vast orb of darkness in which glimmer a million stars. Look deep enough and you’ll find an answer to any question – though never one you’ll like. Between the Eye and the Wall lies a network of small floating islands, to which a host of battered airships are anchored.

  • Force*: “The Impertinent Gesture”, a heavily-armed Combine airship, rather drastically modified.

The Gallery Of Truth And Lies

Owner: By My Crooked Teeth

Tales of The Gallery Of Truth And Lies

A cavernous building filled with portraits of Homeworld and Outworld. Portraits of famous events, or events that never happened, or did happen but ended differently. Adjoining it is the library filled with literature from all over the Homeworld, as well as hand written texts. Statues and trinkets are scattered throughout acquired from all over. Some were taken, some were gifts and some were earned. A place of reflection, learning, and the safeguard of historical knowledge.

  • Creation: Door of Many Locks. A door that opens to anywhere, a different key leads to a different section of the Gallery, creating many wonders and opportunity. (By My Crooked Teeth)
  • Force: An imposing tapestry depicting a great battle. The fall of the Sublime Concord. (Hawk)
  • Rich Pickings: A grand archway with the names of all Realms carved upon, somehow always up to date. Those who pass through are blessed. (Gatling)
  • Traders: advantaging Rain Falls On The Snow Figures passing in and out of the paintings, bringing wondrous things out of imagination and taking things in trade back into the paintings (Rain Falls On The Snow)
  • Wonder*: The Floating Window, an ever changing view of the Outworld and Homeworld. A place of constant inspiration.

The Hyperlinked Glossararium

HyperlinkedGlossarium.jpg

Owner: Glimmers Of Logic

A shifting, colossal cube-like structure, the Glossararium contains a rich index of synergetic infostrands which autocatalogue data, metadata and infradata passing through their web. A user simply has to contact one of the psychonodes to gain access to this library of synaesthetic, synonymic entries on any genre of topic.

  • Aegis
  • Creation: The Automated Synthetic Environment generator. A virtual environment to simulate any location needed or desired, created by any who enter it. (By My Crooked Teeth)
  • Dark Wonder: A domed glasshouse hosting the plant life of the Glossarium. (Desiderata Violet)
  • Embassy: advantaging Intriguing Glint Anki An enormous pyramid of glass holds within it the stunning new Flux Wildly Hotel. Stay in the kind of luxury only Flux could previously! Live like the stars! (Auspicious Paradigm)
  • Forbidden Creation: A gleaming silver coffee machine. The coffee produced is always black as night and sinfully sweet. (Desiderata Violet)
  • Force: Vines raise from the ground, and as they take hold you feel as though those you love hate the thought of you. (Cornea)
  • Mercenaries: advantaging Intriguing Glint Anki Teams of independent media consultants, more than happy to assist in improving you or your company's public image, or assist in the production of Aethernet content. (Auspicious Paradigm)
  • Mind Harmoniser: A brilliant new star hangs in the sky, visible day and night. Harmonic crystals in the star receive and convey Aethernet feeds. Tune in now! #harmonise (Ziggy Love)
  • Palace*: A glowing golden orb anchored midair by monofiligree datawires, pulsing with connective knowledge.
  • Rich Pickings: Opportunity Knoxx! It's so Ziggy! A vast cultural and Aethernet complex. Merchandise mall featuring all your favourite heartisans, holovid studio suites and comprehensive Aethernet coverage - Holovid 12 and Elysium Channel frontlining as ever. Free food and drink! Terms and conditions apply. (Ziggy Love)
  • Traders: advantaging Last Lingering Music Semiotic exchange node. Automagic concept trade, sale and marketing. (Glimmers Of Logic)
  • Untamed Force: Whenever you fall asleep you feel like your heart is being crushed by barbed wire. The fear of sleep drives you mad. (Cornea)
  • Wonder: Get down, make love. You say you hungry, I give you meat. You say you're lonely, I give you heat. (Ziggy Love)

Storing 8 Majesty

The Infinite Library

Owner: Rain Falls On The Snow

A vast library spanning every room of an enormous building. It is said to contain every possible book ever written or not written, and every variant thereof. Floating in the centre of the largest gallery is a silvery metal orb. Looking into it from different angles allows one to see any number of far-off places.

  • Creation: Scribes and savants. Beings who tend the library, transcribe the histories, and search out the stories. They tell the stories to all who will listen. (By My Crooked Teeth)
  • Force*: A concealed armoury of weapons from across the five civilisations.
  • Traders: advantaging By My Crooked Teeth Library Unification Network. Processes and compresses information for ease of storage and sharing. (Rain Falls On The Snow)
  • Wonder: The librarians here are hooded human-arachnid hybrids, climbing a web-network to retrieve books from strange inaccessible geometries. (Orb Weaver)

Kraken Heights

Owner: Adversity Breeds (New)

A city built on island of rock, hanging in place above the mists from heavy chains.

  • Palace*: The Mistgate Tower extends out over the mists like a crooked finger made of stone and polymer.

The Obsidian Plateau

Owner: An Endless Falling (New)

An intimidating Obsidian rock face, almost unscalable. Amongst the sharp rocks that make up the cliff face are maze like tunnels weaving into the rock, they twist about, sometimes opening into vast caverns, but all eventually lead up to the open Plateau. The ground there is arid, and cracks underfoot, it is marked as if by the passage of many feet. The entire place feels open, exposed and isolated. A few low, wind blown trees cling desperately to life, but still manage to blossom occasionally.

  • Palace*: Strive Ever Upward - An incomplete tower, covered in abstract monochrome patterns. While sometimes the tower changes height, the top is always raw scaffolding.

The Nameless Whale

Owner: Last Lingering Music

A whale made of interwoven wicker, each twig inscribed inscrutibly. Wide white ribs hold aloft the structure, dank but bright. Curtains of white threads hang, a sussurous whispering againdt one's ears as one passes under each strand. Three inches of crystal clear water pools underfoot, gently lapping. Nameless creatures, moth-like, drift in the undertow. Walkways of coral wind across the hollow whale. Marking sigils, or perhaps not, silver fish dart between the reefs.

  • Creation: A great fish feeding on the smaller shoals, its hide showing spiralling patterns of beauty and insight. (Rain Falls On The Snow)
  • Force*: A river of glass that flows from the hollow eyes of the hollow whale. Tales of sorrow and destruction are recited to the sea beast to continue the flow.

The Persistent Sojourn

Owner: Trip The Electric (New)

A disorientating mass of corridors and rooms. An office with every surface covered in blank paper, another with the walls covered with riddles. A room in which there may have been a struggle, and one ordered so precisely it almost hurts to move through as if in doing so you are somehow out of place. It feels too quiet, slightly uncomfortable, you feel as if you cannot stay in any room too long. There are not enough chairs.

  • Creation*: The glimpse of a Door in the corridor ahead. Only seen through the corner of your eye.

The Proving Ground

Owner: Every Broken Clock (New)

High steel fences encircle the complex, obfuscating activities within the quadrangle but not the humming of machinery. The pictographic warning signs are unflinching in their details. Beyond the gates are darkly verdant greenhouses, shuttered ateliers, and crystal palaces harbouring glowing structures and strange engines. Loudspeakers play gentle music and the engineers that flit between the buildings are always smiling.

  • Wonder*: Harlequin lightning bounds along the earth, coils on the loudspeakers, barks like a dog.

The Thunderous Mountains

Owner: Patient Guardian

A mountain range that appears to grow and shift when unwatched. Filled with caves and valleys that are home to small nomadic tribes, forced to move often as the lands around them do. The environment cycles seemingly randomly between long periods of tranquil peace, and devastating natural disaster combined with unnatural growth of predatory beasts. Slowly, the tribespeople are coming together to pool their knowledge and ideas. Each time the disasters come, they are a little more prepared. Each time the predators attack, the traps are slightly better...

  • Aegis
  • Creation*: A great ramshackle library, built into mountainous caves, open to all to contribute to and learn from.
  • Disaster: A colossal landslide, filling the dark cave with glittering gold stone. (Gatling)
  • Force: A defence grid of weapons and lasers for training purposes. (Hawk)
  • Wonder: Gold and silver spiders produce hallucinogenic venom. Tribespeople ingest this to gain great insight, but risk madness or death. (Orb Weaver)

Titanquartz

Owner: The Luxophage Sun (new)

Smooth rainbow mirrored stone feels synthetic, in organised blocks and non-organic shapes. Like the view of a city from above.

  • Palace*: The blocks of fractal mirrors show altered reflections in myriad colours as you wander the mazelike path into the darkness.

The Twilight Sanctum

Owner: Changing Of The Tide

A large, imposing building that glistens with the setting sun both inside and out. Stone dragons wrap around the pillars they are carved from. Inside is a network of corridors that join spacious rooms, the crystalline walls glowing with the reddish hue of twilight.

  • Aegis
  • Creation: Fountain of life. Produces the purest of water to restore the weary. (Changing Of The Tide)
  • Wonder*: An iridescent dragon patrols the sanctum, inhabiting a room that serves as storage for valuable items, which it guards.

Storing 1 Blue, 1 Green


The Liberated Skies

The Liberated Skies of the People's Combine consist of many islands of matter hanging suspended in the brilliant blue skies. They bluster with strong winds, perfect for rippling through hair and billowing through capes, with majestic banks of clouds that glow orange in the eternal, beautiful sunset. A great steel railway extends in a loop joining the larger islands that contain territories loyal to members of the People's Combine. This Great Railway of Liberty is served by two mighty locomotives, one going clockwise, one anticlockwise, to allow the people of the Combine freedom to travel wherever their purpose is best served.

Those territories that lack the Combine's favour are not connected by the railway, and the skies toward them are perpetually dark with rainclouds. The light of the sunset does not reach there, and the winds are icy cold.

Geomantic Engine Status: Optimal

Cerulean Bounty

Owner: Hegemonic Engineer Valve, of the Symphony of Purpose

A vast, glimmering oceanscape, covered with a huge archipegalic chain of hovering, steel-clad refineries, where the joyful workforce of the Combine labours purposefully to claim the wealth of the seas for the benefit of the people.

  • Advisor: advantaging Rebar A mass communications relay whereby RevCorp reports are compiled at a single point. (Valve)
  • Embassy: advantaging Axle A floating station where RevCorps' finest minds plan harmonious social policy. (Valve)
  • Force: Small mechanical creations scuttering about, making repairs and alterations to everything in sight. (Crankshaft)
  • Grim Spectacle: Neon spiders weave a giant billboard. "Be the envy of your comrades, buy Ziggy-meth'. Below, a queue forms. (Cornea)
  • Rearm: Enormous moths emblazoned with the sigils of the people spin cocoons of brass over the old ways and paths. (Last Lingering Music)
  • Untamed Force: A neural stimulator causing animals to berserk and attack humans. (Hawk)
  • Wonder*: Wells of a green-glowing oil; the remains of long-dead, leviathan-esque nightmares, their fearsome influence now decayed into a exploitable resource.

Storing 2 Majesty

The Dominion Of The Tyrant Vanquished

Owner: Liberator Flare, of the Victor Ascendant

A few small settlements each on their own island. Each settlement seems to live by a different ideal, and will try to bring others to their side through force or reasoning. Many of the islands are riddled with carved out mines.

  • Aegis
  • Creation: Ziggy Love Machine. (Ziggy Love)
  • Dark Wonder: Venomous spiders scuttle through miles of bloodsucking vines through which the TERROR TREE harvests the life of this territory. (Orb Weaver)
  • Forbidden Creation: This is an enormous statue of Ziggy Love, wearing fabulous Combine apparel. (Dynamics)
  • Force*: Small red carnivorous birds that hunt in packs to take down enemies larger than themselves.
  • Untamed Force: This is an enormous statue of Liberator Flare, blowing the smoke from her gun. (Dynamics)

Emergent Assemblage

Owner: Engineer Cam, of the Symphony Of Purpose (New)

An ever-growing, constantly changing warren of corridors and chambers burrowing into the side of a mountain. A hive of activity, as workers and machines mine and build, constructing what seems at once to be a city and one single, many-roomed house, through which everyone wanders freely. The chambers move around on rails and cranes, constantly interlocking into new patterns. Everything is pervaded by a hum of mechanical activity, thrumming through the walls; nothing is still for long.

  • Creation*: A clattering mining railway that runs from the pit face all around the territory, carrying resources.

The Floating Falls

Owner: Rhetonomic Engineer Fluidity, of the Victory Through Persistence

Hundreds upon hundreds of rocks float in a loose column. The islands never touch, but spiral subtly in their orbits. The smallest bob along hosting a single wizened tree. The largest are too large to map. Flocks of birds fly between nesting sites. Industry thrives on water turbines. Where does the water come from? From the sky, but not as rain. Waterfalls, from trickles to torrents, tumble from island to island. Streams land on one edge and flow to the other. Gushing pillars of water hit islands as they circulate, crushing anything in their path. And when the rainbows start...

  • Creation: Between the cascades are shimmering rainbows that shower glittering blue crystals into lustrous pools. (Gatling)
  • Force*: Thunderous showers of water pulse down from the islands and pound, roaring, through channels in the stony ground into unseen courses.
  • Obliviation: Airships rain fire from above, destroying the mushrooms. (Gatling)

Freedom's Eyrie

Owner: Lancer Maximum, of the Harbinger of Inevitable Freedom (new)

The peak of a mountain standing tall above the island on which it stands, Freedom’s Eyrie opens up to allow airships to dock. Below it in the mountain sits the great workshop of Invention’s Forge. Swarms of engineers and airship crews scurry about, dodging libcorp propaganda teams preparing their latest works.

  • Palace*: A great brass statue of an eagle in flight, modelled on the figurehead of the Harbinger of Inevitable Freedom.

The Garden

Owner: Fusilier Gatling, of the Victory Through Persistence

Tales of The Garden

A utopian landscape which at first may look like any other garden, but upon closer inspection appears to be made entirely out of food. Bread clouds, broccoli trees and lakes of the clearest chicken broth. The only inaccessible place is the fortress of rock salt.

  • Creation: Hot pools of water scattered over the salt castle, turning it into an oasis of relaxation and harmony. (Gatling)
  • Disgrace: The people of the Combine weep tears at Comrade Gatling's theft of the property and betrayal. The Palace dissolves. (Barrage)
  • Force*: Beautiful yet dangerous bees that swarm around the succulent roses, harvesting their power.
  • Obliviation: They gather together in a vigil to remember the lost, and through the combine spirit the face is erased from their memory. (Gatling)
  • Palace: The glittering salt palace with flowing hot springs. (Gatling)
  • Traders: advantaging Valve A trade route exporting plants and importing the ocean's bounties. (Valve)

Storing 1 Majesty

The Heart Of The Machine

Owner: Engineer Crankshaft, of the Relentless Advance On The Tyranny Of Authority

An old airship graveyard. The derelict vessels have been reclaimed, fused, welded together, and given life and function once again. Every surface is covered with pipes and cables and wires, for any number of purposes, and throughout the structure the pleasant hum of an engine can be heard.

  • Creation*: A large metal heart in the centre of the structure, pumping along with the ambient thrum.
  • Embassy: advantaging Valve A grand discussion hall where all people may contribute to consensus and harmony. (Valve)
  • Force: A fleet of heavily reinforced airships. (Rebar)
  • Rebuild: I get HA! down, but I ONE-UP! again, you're never gonna keep me down. (Ziggy Love)

Invention's Forge

Owner: Engineer Wingnut, of the Harbinger of Inevitable Freedom (new)

Carved into the mountain below Freedom’s Eyrie, Wingnut’s workshop is a warren of twisting tunnels circling around the central forge. A vast room, the forge is a hive of industry; a half-dozen unfinished inventions hang by the forge, completed only when inspiration strikes. The walls are covered in blueprints, with glass cases interspersed between them displaying Wingnut’s finished creations. Rooms for visiting engineers, patrons, and guests fill the halls surrounding the forge, decorated sumptuously. Rumours that a secret room exists below the forge may well be founded in truth, but few have seen Wingnut’s personal chambers or the inventions therein.

  • Creation*: A looming brass automaton built as charming, conversational companion and workshop assistant. The Overseer emits blue steam from his joints.

The Mirror

Owner: Liberator Falconet (New)

A grand park, with tall trees that tangle to form a forest so dense it's hard to see through, surrounding a clearing and at the centre of that is a shimmering, reflective lake. It sits at the bottom of a valley, the hills high and canopied around it. Birds song can always be heard from within the woods; their calls are particularly soothing.

  • Creation*: The surface is perfect and ever-clear, but when an individual approaches, the image shifts to a representation of what they most wish to be.

The Perfect Forge

Owner: Fusilier Barrage, of the Symphony of Purpose

A mess of heat and noise, People’s Combine workers diligently bending their heads to the task of producing the finest milled weapons of war.

  • Creation: Holovid 12 Media Aethernet broadcasting tower, bringing the Aethernet and all of Holovid 12's quality shows and media to one and all. (Auspicious Paradigm)
  • Embassy: advantaging Valve A school teaching martial discipline and quartermastering techniques.
  • Force*: The searing, red hot forge at the centre, glowing with the purpose of the Combine.
  • Wonder: A spa for 'Flux Wildly facial mud' treatments with production centre and vending areas. Relax with Flux... now! (Intriguing Glint Anki)

Pioneer's Gulch

Owner: Rosie Ratchet (new)

An island of forested mountain ranges, long canyons and open tablelands, with rivers of gold flowing through and large game animals roaming throughout.

  • Palace*: A giant gleaming anti-aircraft gun, that hurts the eyes to look at, perched on the highest peak, with a tiny log cabin attached on the side.

Repurposed People's Collective X37F

Owner: Volunteer Axle, of the Symphony of Purpose

Tales of Repurposed People's Collective X37F

A fresh utopia, populated by the Combine's finest new volunteers, being drilled and re-educated by the finest Hegemonic Engineering techniques, leaving no room for thought of discontent or rebellion. This happy land is marred only by the frequent terrorist insurgencies of the large population of Industrioclasts, destroying and defacing in a series of futile grasps at relevance.

  • Festival: A festival celebrating the values of the Combine, and Axle, who personifies those values. (Patient Guardian)
  • Forbidden Creation: A broken war machine, spilling oil and flame as it attempts to continue the fight. (Crankshaft)
  • Force*: Legions upon legions of VolCorp soldiers, ready to be thrown head first into the fight for freedom, armed with the best destruction equipment mana can buy.
  • Grim Spectacle: An army of Valtarian knights, raised to avenge the innocents that were slain. (Theobald)
  • Traders: advantaging Valve The labours of the volunteers are exported and rewarded with new guns. (Valve)

Storing 2 Majesty

Self Portrait

Owner: Liberator Dynamics, of the Victory Through Persistence

Tales of Self Portrait

A lush grassy landscape dominated by an enormous stone statue of Dynamics pulling a dramatic pose (sword pointed, hand on hip). The land around is lush and good for living on and off, though the statue itself is hollowed out and the interior lit to show carvings of epic stories from Dynamics’s past. The head itself is inaccessible to all, but rumour has it it contains carvings of those who matter most to him.

  • Advisor: advantaging Ziggy Love The Ziggy Love Show, with exciting new goggle range inspired by Flare. (Ziggy Love)
  • Dark Wonder: This is an enormous statue of Volunteer Axle cleaning her weapon. (Dynamics)
  • Force*: Liberator Dynamic's mighty statue's mighty sword.
  • Palace: An edifice of whalebone. Wind whistles through in lingering song. Moths with words upon their wings can be read. (Last Lingering Music)
  • Wonder: A large statue of Desiderata and Dynamics embracing each other. Carvings around the statue describe their story, often featuring the word 'Vinamics'. (Desiderata Violet)

Storing 4 Majesty

The Skyforge

Owner: Engineer Rebar, of the Victory Through Persistence

Tales of The Skyforge

An expansive obsidian plateau towers above the surrounding plains. Geothermal vents drive massive turbines on the surface which power the vast network of factories that surround. Rivulets of molten ore give a fierce glow to the city streets and are forged by the denizens into machinery, weaponry and sculpture.

  • Creation*: The great foundry in the heart of the mountain creates steel beams the size of airships.
  • Ruination: Aetheric beasts rage across the landscape, leaving behind a storm-blasted wasteland. (Stratos)

Soldier's Rest

Owner: Liberator Diesel, of the Relentless Assault On The Tyranny Of Authority (New)

A peaceful, quiet ship graveyard. The ocean laps at a sandy shore, and the stars sparkle above. Sunsets tend to be spectacular, and the weather warm. The ships lying there are in various stages of decay.

  • Creation*: Quick, clever cat-like animals that dash about the empty ships getting underfoot and mana rubbing off on them.

The Staging Camp

Owner: Volunteer Vector, of the Symphony Of Purpose (new)

A sprawling camp of grey-green tents nestles in the foothills of a large mountain range. Moving from the outside to the inner areas takes the traveller through generators, gently purring vehicle bays, the heady noise of a firing range and finally into the central block of large square canvas, marked with the sign of the Medical Core of VolCorp. Off in shadowy corners, surgeons work grafting onto those who would yet live, nothing is wasted, if it can bring another month out of a soldier, then it is done without regard for the long-term consequences.

  • Force*: Great veins of blood red ore protrude from the mountain ranges above the camp.

Opportunity Knoxx

Every party is an afterparty! Outworld after dark! A million flickering lights, an infinite helical cityscape of neon and pink under the night sky! Vast floating billboards advertising everything from Chain Dog's Cereal and Violet's new Flare inspired lingerie, to HoloVid 12's up-to-the-second news! Where the ratings sculpt the rise and fall of network industry! The city that never sleeps! A city that thrives! The city that moves... you! Here, the thriving megascraper territories grow and vie for position, orbiting around the perfect impossible wonderland at its centre: Ziggy Love's fairy tale paradise. Lights pierce the constant night, and lance up to Opportunity Noxx's own crystal star in the sky, spreading the Love all over the Outworld. The Ziggy Love.

Geomantic Engine Status: Optimal

The Amethyst Tower

Owner: Desiderata Violet

Tales of The Amethyst Tower

A skyscraper of gleaming steel and glass, inside is a maze of purple and white polished, brightly lit, and sterile looking corridors full of people busily meeting the demands of Desiderata’s clients. Music is constantly heard everywhere, interspersed with whispered questions: “Who are you?” “What do you want?”

  • Aegis
  • Creation*: An extravagant throne-like chair of polished purple crystal and glittering light sitting in the head office of the Amethyst Tower.
  • Dark Wonder: Ziggy and Violet's Flare-inspired lingerie range. (Desiderata)
  • Embassy: advantaging Flare The seven seas of rhye. (Ziggy Love)
  • Force: A cadre of purple and white adorned crystalline security dolls with porcelain faces. (C60)
  • Mercenaries: advantaging Ziggy Love Dynamite with a laser beam. (Ziggy Love)
  • Mind Harmoniser: A brilliant new star hangs in the sky, visible day and night. Harmonic crystals in the star receive and convey Aethernet feeds. Tune in now! #harmonise (Ziggy Love)
  • Miracle: A bright purple light suffusing the steel and glass hallways of the Tower, making everybody smile. (Desiderata)
  • Rich Pickings: Purple Roses that creep and climb up the side of the tower. Buried between the petals are impossibly sharp thorns. Reaching in promises great reward, but the cost leaves scars for a lifetime. (Gatling)
  • Wonder: A scented and glittering fountain, sweet-smelling and shining with purple light. (Desiderata)

Charming

Owner: Intriguing Glint Anki

It’s beautiful and chaotic. The landscape is lush, undergrowth overflowing with life that piles into treetop canopies and over rivers as fat lilypads. Above it are the communities, moving as they wish around the scenery, rails available for tours to ‘nature’. Vibrant workshops, coloured steam bubbling out of spiralling chimneys and tubes. Whole walls are screens displaying the latest bloodsport match or invention competitions. The houses are sculpted, like glass blown creations they twist and bulge, fat columns around the glimmering windows. You don’t have to be mad to live here…

  • Creation': A flower of coloured glass blooms and cools in an open air forge. (Glint)
  • Force*: Creation and destruction in the name of beauty, structures beat and breathe like living things; forges, ranges, alchemical, mechanical bliss.
  • Wonder: Gaps in the forest canopy show new growth. Bright flowers explode colours, animals wander between the tree trunks and birds sing. (Glint)

The Datahub

Owner: Teal Cypher (New)

If knowledge is power, then he who controls the distribution of knowledge, controls the balance of power. The Datahub is a steel spire filled with gently humming servers that send and receive data all across outworld. In hundreds of darkened corridors, the soft hum of environmental controls, and twinkling of a thousand tiny lights are the only indication of the tremendous work done in the Datahub, sifting, sorting, sending, and receiving all data. When an opportunity is detected by the machines, it is forwarded to Cypher, for actioning.

  • Creation*: The servers of the Datahub are its greatest wonder. So much organization of data produces an excess of blue mana.

The Elysium Channel

Owner: Ziggy Love

In the land where horses born with eagle wings and honey bees have lost their stings; there's singing forever. Lions den with fallow deer, and rivers made from wine so clear flow on and on forever. Dragons fly like sparrows through the air and baby lambs where Samson dares to go on on on on on on... My fairy king can see things, he rules the air and turns the tides that are not there for you and me. Oh yea, he guides the winds: My fairy king can do right and nothing wrong.

  • Aegis
  • Creation Holovid 12 Media Aethernet broadcasting tower, bringing the Aethernet and all of Holovid 12's quality shows and media to one and all. (Auspicious Paradigm)
  • Force: Here we are, the princes of the universe. (Ziggy Love)
  • Palace*: One shaft of light that shows the way; no mortal man can win this day. It's a kind of magic.
  • Wonder: Is this the real life, is this just fantasy, caught in a landslide, no escape from reality. (Ziggy Love)

Storing 20 Majesty

Franchise Centre Eight

Owner: Thoughtful Spider (changed)

A vast subterranean, shopping mall, with entrances across Opportunity. The full height glazed shop frontages are constantly showing the latest products; over 20,000 brands are represented in Franchise Centre Eight, all of them owned, ultimately, by Protean Dynamics. There are no windows or clocks, so the outside world won’t distract the shoppers. The ceilings are a canopy of stars, neatly ordered as mandated by Protean Dynamics policies. At the centre of the mall – marked “Restricted” and behind heavy security – lies “the Nidus”, Spider’s inner sanctum, where teams of customer satisfaction operatives track customers’ every purchase, movement and conversation.

  • Creation*: A receiver dish and read-out display, displaying random assortments of letters numbers and non-specific shapes, apparently a received transmission.
  • Wonder: Many neon spiders the size of cats, capable of changing their metabolism to provide a variety of refreshing beverages on demand. (Orb Weaver)

Experience©

Owner: Dahlia Twist (New)

Welcome to Experience©, where all of your dreams – and nightmares – can come true. Our Blendgineers will make sure you enjoy, or detest, everything Experience has to offer- or none of it at all. Here, you’re in charge. From our opulent velveteen dens, to our glittering pools and pulsing nightclubs – Everywhere you look there’s a door, and something behind it. Who will you be today? Be anyone, become anything, Try Everything – Thats the Twist motto! Grab an Experience Module and integrate, with any licensed Peer© headset or injection module, and immerse yourself. Welcome to no restrictions. Welcome to desire. Welcome, to EXPERIENCE©!

  • Wonder*: Ceilings and skies are littered with beautiful glowing crystals that come when beckoned, and move affectionately around the caller.

Force Majeure

Owner: Trojan Force (New)

A neon-nightmare sprawling urban landscape, sense and practicality of design have given way to create the ultimate ongoing contest of survival. Every street is plastered with cameras and screens to record and relay every moment in a testimony to the primality of physicality in all its glory.

  • Palace*: Trojan Tower; where contestants must fight to reach the luxury of the Penthouse and duel Trojan Force.

The Gearhouse

Owner: Chain Dog

A grand Colosseum, with iron spiked rotating platforms, adjustable audience seating, and acres of vibrant advertising.

  • Forbidden Creation: Chimeric Mirror. A dark mirror that shows the inner Beast within the observer's soul. (Hawk)
  • Palace*: A mighty throne, the back of which is a large stylised spiked gear.
  • Wonder: Upon one of the rotating platforms, a sculpture of pain, spikes rotating into anguished forms. This is relentless red ruin made manifest. (Cornea)

Storing 2 Majesty

The Grottos

Owner: Skyshock Sigma (New)

A world of caverns, the far-far- distant ceilings hidden by the roiling clouds that spark with lightning. Specks of gemstone fleck the rough stone walls, wide as an ocean in some places, in others so narrow you can barely squeeze through. Soft blue and purple moss forms the carpet, allowing the inhabitants to walk barefoot, the air is soft and warm, except on the rocky mezzanines where the brave can hunt and dance with the lightning. Few crops grow in the moss, but those that do grow well and copiously, and along with the fine hunting of the native deer-like creatures, food is rarely scarce.

  • Wonder*: The Empyrean - A slick of colour creeps over the clouds, ever-changing, ever-moving. Legend attributes luck to those its light touches.

Holovid Towers

HolovidTowers.jpg

Owner: Vox

A gloriously appointed apartment block with jacuzzis, balcony swimming pools and fully equipped holo-suits. Holovid 12's office suites and digital database cellars are amongst the finest that mortals could dream of.

  • Advisor: advantaging Auspicious Paradigm A small executive suite and luxury facilities for the executives liaising with corporate headquarters. (Auspicious Paradigm)
  • Creation: The new and exciting 'Flux Wildly Theme Park'. Exciting rides, fairytale castle, and new Flux Wildly museum. (Auspicious Paradigm)
  • Force: A rushing waterfall serves as the water source for Holovid Towers. Complete with flumes and spa. (C60 2AT8)
  • Traders: advantaging Flux Wildly A new range of toys, videos and suits, from Flux Wildly Stores! (Vox)
  • Wonder*: The audience ratings of Holovid 12, crystallised into green mana when they reach the Outworld.

Storing 1 Majesty

HV12M Corporate HQ

Owner: Auspicious Paradigm

A vast complex for the use of Holovid 12 Media in the new age. Four skyscraping towers hold well-appointed offices and meeting rooms with other necessary facilities for each department inhabiting much smaller nearby buildings. The first three are for the Financial and Accounting, Consumer Marketing and Research, and Solutions Management departments. The central and largest tower serves as the base of operations for Executive Management.

  • Aegis
  • Creation: Holovid 12 Media Aethernet broadcasting tower, bringing the Aethernet and all of Holovid 12's quality shows and media to one and all. (Auspicious Paradigm)
  • Force: Lush foliage covers rolling hills opening onto a picturesque hanging river. The perfect place to spend one's outdoor chillax timeframe. (C60 2AT8)
  • Grim Spectacle: Hooded spider-human hybrid hackers tap the feeds, remixing, remapping, shifting the rhetoric in line with candom conflicting agendas. (Orb Weaver)
  • Mind Harmoniser: A new management hub that maximises the core synergies of the hacker spiders to produce great media remixes, whilst ensuring they do not violate corporate policies (NO BRAIN EGGS!). (Ziggy Love)
  • Palace*: The tower hosting Executive Management; an awe-inspiring, fully glass marvel of architecture grasping at the clouds, visible for miles around.
  • Wonder: Mixed white and black crystal fountain in the plaza outside the executive tower. (Intriguing Glint Anki)

Storing 18 Majesty

The Silver Cross

Owner: "Ten Count" Markowitz (New)

Buried deep beneath the Metropolis, accessible only by a single winding and extremely well-guarded staircase, lies the Silver Cross. Equal parts high-class bordello and dark, intense club, the Silver Cross is a slick and semi-stylish temple to hedonism and can cater to pretty much any desire a client can afford to pay for. Dark where it isn’t lit in red or ultraviolet, heated by the bodies of carousing patrons and backed by a loud, bass-heavy soundtrack, first-timers are advised to stay sober in order to keep their heads unclouded, their possessions undisturbed and their throats unslit.

  • Force*: Markowitz’s inner sanctum is equally richly appointed – soft leather chairs, a solid oaken desk and enough weaponry to outfit a decent-sized army.

The Starlight Hotel

Owner: Shadow Rabbit (New)

To members of the public, the Starlight Hotel is a luxury hotel in the core of the metropolis. To members of Contingency, it is the centre of a rather exceptional support network for... Special Circumstances.

Within the lush, carpeted corridors and sumptuous rooms, services are provided for the maintenance, clean up, and provision of all aspects of Contingency roles. This includes the clean up of bodies, maintenance of weapons, and provision of medical care. No questions are asked, provided that no “business“ is conducted inside the hotel, of course.

  • Creation*: The exquisite concierge service of the Starlight Hotel can call anything a resident desires into being, for an appropriate price.

Stars Rest

Owner: Flux Wildly

A valley surrounded by serrated peaks: an unblemished landscape of emerald and gold, dappled with the drifting shadows of clouds. A warm, inviting, land. Below the surface lies a complex network of caves and tunnels: dark, and cold, and damp.

  • Advisor: advantaging Auspicious Paradigm A branch executive office of Holovid 12 Media's consumer marketing and research department with luxury facilities to manage local consumer preferences. (Auspicious Paradigm)
  • Creation: Holovid 12 Media Aethernet broadcasting tower, bringing the Aethernet and all of Holovid 12's quality shows and media to one and all. (Auspicious Paradigm)
  • Force: Protean Dynamics security team offices working on commission for Holovid 12 Media's solutions department, maintaining the peace. (C60 2AT8)
  • Wonder*: A series of standing stones arranged in the shape of a star.

The Tower of Dramatically Optimized Tactical Investments

Owner: 'Max' Liability (New)

Providing the ability to credibly disintermediate financially-enabled infrastructures where they encounter excess staff provision while minimalizing institutional shock, the Tower facilitates the training and application of a highly specialised long reach consultancy team with the credentials and capacity to seek the appropriate solution.

  • Force*: At the core stands a glistening array of screens - assigning process, task, customer journey options and, ultimately, the bin number.

Storing 1 Majesty

The Verdant Reach

Outside of the light and life of the Walker's Territories, their new Realm is blanketed by twilight, and an eerie pregnant silence. Tracks wind their way haltingly through dark foliage in knots and snarls. It seems to have no real concept of distance or direction, and only by a shaper's conviction can a traveller make their way from one pocket of reality to another.

Geomantic Engine Status: Optimal

Austere

Owner: C60 2AT8

Emerging from turmoil of the ocean at Rift’s End, the twin spires of Austere rise skyward. White surf breaks over their sleek obsidian sides, then recoils to reveal the tip of labyrinthine structures that extend for miles into the deep. The mirrored walls within shift and change, diverting away those who advance without steadfast resolve. At its core the Geomantic engines grind into existence the dreamscapes of all who enter. “Better this than the deafening silence of ignorance” reads the iconography displayed across the inner sanctum’s vaulted ceiling.

  • Creation: A towering statue of a shark god rises over the land, worshipped by human-spider cultists praying for sharks to come to their lands. (Orb Weaver)
  • Force*: Upon expulsion from the structure, mana bleeds from a Shaper’s skin and may be channelled to any will Austere has set in motion.
  • Miracle: Tentacles from the deep emerge to embrace the spires of Austere, crackling with bioluminescence. An enormous squid - delivering Aethernet connectivity - a marvel of biomancy! (Glint)

Storing 1 Red

The Cave Of Stars

Owner: Hand

A honeycomb labyrinth of tunnels. Pulsing roots frame every corridor and tubers shed a gentle light throughout the domain. The inner sanctum is a vaulted chamber, constellations of the World Before twinkling above. The floor is unnaturally smooth, and a littered with keepsakes of the Homeworld.

  • Force*: Pearlescent salamander-creatures winding their way through clear rockpools, nesting amid mana-infused kelp, and growing vibrant with its power.
  • Traders: advantaging Stratos Convoys of bio-mechanical spiders the size of houses travel the landscape, trading strange goods and implanting eggs in the unwary. (Orb Weaver)

The Dreaming Savannah

Owner: Leaf (New)

Endless blue skies broken only by sudden storms that bring the healing rain; wide rolling savannah, which feels like it might just go on forever. Everything is green and growing and healthy and beautiful, abundant and good to eat and delicious - plants and wildlife and people alike, if even there is a distinction to be made between them.

  • Force*: A beautiful, healthy tribe of nomads hunt, gather and photosynthesize, never aging past their prime, always ready for the chase.

The Emptiness

Owner: Cornea

The sands stretch forever in The Emptiness, but here a settlement clings, survives, despite all the punishment the world has thrown at it. Here only emotions reign, the Red Path, and here the betrayal and pain, the lies and the false, fuel the karmic heart. Here the pain she feels is crafted into guilt made manifest, to rip out the heart, to crush the breath, to show the art of the Red Path.

  • Force*: Emotional payback sunders the guilty betrayer of the karmic heart.
  • Wonder: A sparkling oasis where it is always twilight. Those who drink find their memories replaced with those of exotic strangers. (Orb Weaver)

The Forgotten Path

Owner: Mist

A land almost entirely covered by marshy waters. Small patches of land, some big enough for villages, some mere stepping stones, litter the fetid land. Even young children learn which way to jump to get to where they need to – the fishing pools, the next village, home. Most days are forgiving to those who don't, but when the fogs descend, sometimes for weeks at a time, and you cannot see your feet, let alone where they are going, it is important to be confident where you step… There are things below the marsh surface, waiting.

  • Aegis
  • Creation*: Eel-like monsters, ten feet long and slimy, that lurk beneath the waters of the Forgotten Path.
  • Force: There are mechanical sharks that swim out of waters - mostly fins. (Mist)
  • Mana Fountain: empowering GREEN Fast breeding jellyfish create pools of glowing energy as they expire. (Orb Weaver)
  • Traders: advantaging Orb Weaver The shark riders trade mechanical parts taken from dead engineers. In return, giant spiders give silk hooked nets for catching sharks. (Orb Weaver)
  • Tumult: A force of engineers, infiltrating and destroying tech. (Axle)
  • Wonders: Wondrous tools and items hang from a tree in the swamp. But they are lures set by a giant jellyfish to attract and kill the unwary. (Orb Weaver)

The Glass Jungle

Owner: Hawk

A block of skyscrapers made of metal and glass, held up by the myriad of trees, vines and other plants. The trees have absorbed shards of glass or grown around steel beams almost intelligently to support themselves without destroying the building and their place in it. The largest tree in the centre of the tallest building has its bark infused with glass and steel and has grown to the top of the building as a central pillar to stabilise the building itself. Some trees pass between the buildings allowing for free roam between them for those not afraid of heights.

  • Aegis
  • Creation: A shimmering silver sphere that acts as a digital library. (Patient Guardian)
  • Embassy: advantaging Mist When the scuttling glass spiders grow too large, their legs break, so they sit smoking pipes and dispensing great wisdom. (Orb Weaver)
  • Palace: A library of empty books, where the pages are riddled with word-shaped holes. Moths of letters litter the ceiling. (Last Lingering Music)
  • Wonder*: Green bio­luminescent ant­like insects inhabit the Glass Tree, strengthening and fusing the natural materials to the glass and steel.

Storing 5 Majesty

The Paper Hive

Owner: Vespa (New)

Catacombs of parchment, the air thick with communication and a thousand captured stories; huge sectoid insects gather words and mana and weave both into new structures. The walls beat with the tales of their enemies spoken through dripping mandibles.

  • Creation*: Soft-furred bees pluck ambient mana from the air and seal it into luminescent pulp walls, forming a chamber of manacomb.

Telluric Fastness

Owner: Stratos

There is a heartbeat in the air, an organic rhythm to the charged atmospherics. Above the tangled twilight of the Verdant Reach floats a strange geometry of stacked monoliths, slate-dark and glistening in the endless storm. Another pulse and the configuration of the towering construct shifts effortlessly. A gap appears momentarily in the formation and through it, lit by an actinic glare, you see a shuddering heart, a vast biomantic reactor connected only to the aether. Arcing energies scour the sky, earthing themselves in blinding flashes that leave living afterimages, ephemeral forms that breed and fight, even as they die.

  • Creation: Hungry-looking biomechanical sharks glide through the cloud bank, each with two, three, or uncountable numbers of heads. (Orb Weaver)
  • Force*: Control rods of rune-carved vermilion crystal, plunged into the reactors heart.

The Void Below

Owner: Abyss (New)

Deep below the Verdant Reach is what might be termed the very base of the world, if such a thing could be said to exist. Certainly none have returned to tell tales of anything beneath the vast network of twisted roots, exposed foundations, and odd crystal formations, used by the inhabitants to anchor themselves above the perilous, yawning nothingness.

And as you might expect, the people and creatures making their home in this world-below-the-world are strange indeed, but perhaps the strangest feature of the Void Below is the air itself - a strange, otherworldly, phosphorescent mist perpetually swirls and dances between root and rock and out of sight below, radiating power.

  • Creation*: When the conditions are just right, the mist forms like dew upon exposed surfaces, leaving behind tiny glowing crystals and an empty taste in the air.

The Web­ways Of The Gossamer Athenaeum

Owner: Orb-Weaver

Ruined skyscrapers stand tall, a framework upon which the jungle has grown. From ground level the sky is obscured by an immense network of webs strung between trees and buildings. Daytime is a half­light as the sun makes the webs glow. At night the blackness is near absolute and there is often the sound of something...immense...moving in the darkness. But there is knowledge here – a great storehouse of biomantic research from before the Great Walk began. Up amongst the web­ways, humans and enormous spiders live in symbiosis, the humans providing warm host bodies for gestating spider young.

  • Aegis
  • Creation: The geomantic engines are laid bare here, their worker spiders churning out fantastical creatures, each one unique, each dangerous. (Orb Weaver)
  • Force*: Powerful beasts move in the darkness, their life essence captured and harvested in the great webs.
  • Mana Fountain: empowering RED An intricate network of organic pipework pumps energy from deep in the ground to power biomachinery in the webway. (Orb Weaver)
  • Mercenaries: advantaging Hawk A smartly dressed spider-general commands an airforce consisting of heavily-modified insects. (Orb Weaver)
  • Wonder: A pool glows with pulses of coloured energy. Those bathing there come back randomly changed: scales, feathers, claws, teeth, wings. (Orb Weaver)