Shaping

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  • Shaping uses mana tokens to create items that will give you new abilities, or be used in Geomancy.
  • What you can create is determined by what Motives you have.
  • You can choose what props you use to represent different items.
  • You should keep a separate IC and OC pouch to store item cards in.
  • You cannot snatch or pickpocket item cards from other people.

Mana

The raw power for shaping comes from mana, crystalised energy that you have drawn from the world via Geomancy. This mana is used to imbue mundane items with extraordinary power, or make potent geomantic tools with which to sculpt the world further.

Mana comes in three types, each of which appears as a different colour of token:

  • Green mana is the essence of wonder, potential, and formlessness. It is used to create items that heal or inspire.
  • Blue mana is the essence of harmony, workmanship, and law. It is used to create items that protect or control.
  • Red mana is the essence of discontent, aggression, and change. It is used to create items that disrupt or destroy.

Mana tokens can be gifted or traded, and different types are needed in different combinations depending on what you want to create via Shaping.


Motives

There are seven different Motives, each of which will give you access to a different set of items to create and a kind of Tether you can forge. You choose your Motives during character creation, and they remain for the length of your character's life. You may choose two of the Motives favoured by your Origin, or one that is not.

Favoured Motives

Motive Descriptions

Challenge

Challenge represents a drive to prove oneself, grow through adversity, and receive renown.

  • Having Challenge as a Motive allows you to forge Rivalries.
  • Challenge battlegear provides you with weaponry that allows you to call SHANG!.
  • Challenge Qualities allow you to generate all kinds of resources, at the cost of also creating Dissonance.

Challenge shaping list

Devotion

Devotion represents empathy, benevolence, and concern for the wellbeing of others.

  • Having Devotion as a Motive allows you to forge Partnerships.
  • Devotion battlegear provides you with the ability to revive allies, or draw the attention of opponents.
  • Devotion Qualities allow you to generate Majesty, or remove harmful Qualities.

Devotion shaping list

Gratification

Gratification represents hedonism, desire, and the determination to live well.

  • Having Gratification as a Motive allows you to forge Obsessions.
  • Gratification battlegear provides you with weaponry that allows you to call WUMF!.
  • Gratification Qualities allow you to generate green mana.

Gratification shaping list

Influence

Influence represents the drive to extend your power through popularity and command.

  • Having Influence as a Motive allows you to forge Patronages.
  • Influence battlegear provides you with the ability to restore the Morale of your allies.
  • Influence Qualities allow you to generate all kinds of resources, but open up the possibility that someone else will siphon them off.

Influence shaping list

Knowledge

Knowledge represents the wish to understand as much as possible about the world and its inhabitants.

  • Having Knowledge as a Motive allows you to forge Tutelages.
  • Knowledge battlegear provides you with weaponry that allows you to call POW!.
  • Knowledge Qualities allow you to generate blue mana.

Knowledge shaping list

Loyalty

Loyalty represents a strong drive to uphold your personal responsibilities, and sense of community spirit.

  • Having Loyalty as a Motive allows you to forge Kinships.
  • Loyalty battlegear provides you with a number of defensive abilities.
  • Loyalty Qualities allow you to generate red mana.

Loyalty shaping list

Supremacy

Supremacy represents an affinity for crushing your enemies, and seeing them driven before you.

  • Having Supremacy as a Motive allows you to forge Enmities.
  • Supremacy battlegear provides you with weaponry that allows you to call FZAM!.
  • Supremacy Qualities allow you to harm the mana generation of your opponents, and remove their benign Qualities.

Supremacy shaping list


Shaping Lists

Shaping1.jpg

There are seven shaping lists, one for each Motive. Each of these contains a set of items that can be created by anyone who has that Motive. The contents of the shaping lists are universally known, and copies are displayed on the Shaping tables.

Shaping lists include: battlegear, hexes, infusions, qualities, soulforging seeds, and tether hooks.

Advanced Shaping Lists

There are twenty-one advanced shaping lists, one for each pair of Motives. To gain access to an advanced shaping list, you must have both of those Motives.

Example: Engineer Widget has two Motives: Challenge and Loyalty. She can create items from the Challenge and Loyalty shaping lists, and also has access to the Zeal (Challenge & Loyalty) advanced shaping list.

Later in the game, Widget ends up in a Partnership with another character. One of the effects of her Partnership is that she gains access to one of her Partner’s Motives, in this case Devotion. She now has access to the Challenge, Devotion and Loyalty shaping lists, and three advanced shaping lists: Duty (Devotion & Loyalty), Valor (Challenge & Devotion), and Zeal (Challenge & Loyalty).

The contents of the advanced shaping lists are secret: to look at them, present your character card (and any applicable tether cards) at the Shaping tables. You will be loaned a copy. You can take notes and tell other characters about their contents, but you may not pass this information on OC.

Advanced shaping lists include: advanced battlegear, one-use battlegear, grand qualities, hextwisters, infusions.

Creating Items

Shaping2.jpg

To create an item, go to the Shaping tables and state the item that you wish to create. You should show your character card (and any applicable tether cards) to prove your ability to create that item, and hand over the amount of mana required to make it.

Example: Warden Spite is creating an Enchantment Quality. They present their character card at the Shaping tables to show that they have access to the Gratification shaping list, which Enchantment resides in, and hand over the item’s cost – 8 Green mana, in this case.

If you are creating a Quality or Grand Quality, you should also provide a brief description (no longer than 20 words) of what form the Quality takes. This will be printed on the item card.

Some Qualities require you to choose a character, colour of mana, or Quality at the time they are created. If this is the case, you should also state this.

Example: Spite’s Quality needs a description, so they say: “An eerie melody that lures warriors into the woods.” Enchantments also require you to choose a character as part of their effects, and Spite says “Chosen character is me – ‘Spite’.” The Quality’s item card is printed with these features.

When you receive your item card, place it in your IC pouch.

Open Physrepping

All battlegear and infusions must be represented by a physical prop or piece of costume. However, you can choose what form this takes based on the item type, its effects, and your characterisation. The names given to items on the shaping list are examples, but by no means should restrict how you choose to manifest them.

Example: An Energy Weapon [Battlegear, One-Handed] allows its users to make the’ YOU: FZAM!’ call. It could be represented by a Combine flamethrower, a Valtarian bone wand, an Opportunity laser pistol, a Walker acid-spitting symbiote or a Penitent chakra disruptor, but it must be one-handed.

Item Types

One-Handed battlegear must be represented by an object that you can safely hold in one hand. You must be holding the object in order to gain its abilities.

Alternatively, you can represent it with an object that is attached to an arm or hand: if this is the case, you are always considered to be holding it but may not use that hand to wield another One-Handed or Two-Handed item of battlegear.

Two-Handed battlegear must be represented by an object that you can safely hold in both hands. You must be holding the object in both hands in order to gain its abilities.

Outfit battlegear is represented by your clothing and/or armour. You may only ever get the benefit of one outfit at a time.

Accessory battlegear must be represented by something you wear. You may get the benefit of as many Accessory items as you like, as long as each of them is represented by something unique that you are wearing.

Infusions must be represented by something that you can mimic ingesting via a means of your choice (drinking, eating, insufflating, injecting, etc) to activate it. You may use a prop that you can really eat or drink as part of your Stunt, but you should not eat or drink a prop provided by someone else unless you are OC certain of what it is.

Cards do not need to be represented; the item card itself is all that is needed.

If any item is marked as needing a Melee-Safe Physrep, its prop must be safe for use as a LRP weapon or shield, as appropriate. All such props will be inspected at the beginning of the event to clear them for use.

Carrying Items

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The IC Pouch


The OC Pouch

Theft

Unshaped Items