Combat safety

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For many players, Regenesis will feature direct confrontation between yourself and other Shapers in the form of Combat. This means consenting to a physical fight with a group of opponents. Safety is your first priority, and you must follow these rules:

No combat outside of Affronts

  • You may not attack other characters outside of Affronts

Events are held in the geomantic nexus, where physical laws are secondary to the power of a shaper’s will. Save for the ritualised combat of Affronts, nobody can touch a shaper if they do not want to be touched. More importantly, the players have not OC consented to fight you. You may not use any kind of physical force on another character outside of an Affront.

Weapon safety

  • Melee weapons and shields must be LRP safe
  • Assume melee weapons are not safe to stab with
  • No sharp edges on other props in an Affront
  • Thrown weapons must be coreless, light and flexible

Melee weapons and shields should be made to the standards of commercial LRP weapons in the UK. They should be made of foam with a solid core on the inside and a latex coat and sealant on the outside. The design should be resilient but to be relatively safe for the purposes of hitting an opponent. Most larp weapons sold in the UK will be made to these standards. Some melee weapons are designed to allow thrusting or stabbing hits. If you are unsure whether or not your weapon is designed to allow this, you must assume that it is not.

If you intend to throw a weapon, it must not have a hard core, and it must be light and flexible. Such a weapon is treated as a ranged weapon. You must not throw any other items in an Affront.

Other items brought in to an affront, such as replica firearms, nerf guns, wands, focuses, armour and costume are not subject to these rules. Nevertheless, they must be free from sharp edges and spikes. You must not strike anyone with such objects under any circumstances, nor should you parry with them. If a blow strikes anything you are carrying other than a LRP safe shield or melee weapon, it counts as having struck you.

Fighting safely

  • Pull your blows
  • Avoid striking sensitive areas
  • Do not strike KO'D players

When striking a player, you are expected to pull your blows. This means that you begin to pull back the weapon when you are about to make contact with your target. In practice, this means that you lightly tap your target rather than putting your full force behind the blow.

Whichever type of weapon you are using you should not deliberately strike a players face, neck, breasts or groin; these areas are sensitive and blows there may cause serious damage.

When someone is KO'D, they are no longer active in the Affront, and there is no need to strike them. Further, they are unlikely to be expecting a blow, and may be in a vulnerable position.

Weapons checking

All weapons and props being brought into an Affront must be checked by the events weapons checker (At E2, this is Pete Long, the Affront Apparition). Their decision is final. They will be looking for tears in the coating of your weapon, overly firm weapons, tipped weapons and exposed cores, as well as sharp edges on other props. Failed weapons will be zip tied with a bright coloured tie so as to make it clear to everyone the weapon is unsafe.